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Or we get errors like:
fragment shader info: 0:1(1): error: no precision specified this scope
for type `vec2'
0:4(1): error: no precision specified this scope for type `vec2'
0:6(1): error: no precision specified this scope for type `vec4'
0:13(2): error: no precision specified this scope for type `float'
0:17(2): error: no precision specified this scope for type `vec4'
0:18(2): error: no precision specified this scope for type `vec4'
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That is the native format graphics cards use, so we reach a fastpath for
the copy, which saves around 1s.
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Speeds up calulation from ~11s to ~10s.
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This reverts commit 5bcbaab8ea90655c2496c8df029a9cb991dba0ce.
This was 0.2seconds faster on r600g but
4 seconds slower on sandybridge.
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Uses a shader to search for matching subimages.
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