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+/*
+ (c) Copyright 2001-2009 The world wide DirectFB Open Source Community (directfb.org)
+ (c) Copyright 2000-2004 Convergence (integrated media) GmbH
+
+ All rights reserved.
+
+ Written by Denis Oliver Kropp <dok@directfb.org>,
+ Andreas Hundt <andi@fischlustig.de>,
+ Sven Neumann <neo@directfb.org>,
+ Ville Syrjälä <syrjala@sci.fi> and
+ Claudio Ciccani <klan@users.sf.net>.
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the
+ Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ Boston, MA 02111-1307, USA.
+*/
+
+#ifndef __FUSION__VECTOR_H__
+#define __FUSION__VECTOR_H__
+
+#include <limits.h>
+
+#include <fusion/types.h>
+
+#include <direct/debug.h>
+
+typedef struct {
+ int magic;
+
+ void **elements;
+ int count;
+
+ int capacity;
+
+ FusionSHMPoolShared *pool;
+} FusionVector;
+
+void fusion_vector_init ( FusionVector *vector,
+ int capacity,
+ FusionSHMPoolShared *pool );
+
+void fusion_vector_destroy ( FusionVector *vector );
+
+DirectResult fusion_vector_add ( FusionVector *vector,
+ void *element );
+
+DirectResult fusion_vector_insert ( FusionVector *vector,
+ void *element,
+ int index );
+
+DirectResult fusion_vector_move ( FusionVector *vector,
+ int from,
+ int to );
+
+DirectResult fusion_vector_remove ( FusionVector *vector,
+ int index );
+
+DirectResult fusion_vector_remove_last( FusionVector *vector );
+
+
+static inline bool
+fusion_vector_has_elements( const FusionVector *vector )
+{
+ D_MAGIC_ASSERT( vector, FusionVector );
+
+ return vector->count > 0;
+}
+
+static inline bool
+fusion_vector_is_empty( const FusionVector *vector )
+{
+ D_MAGIC_ASSERT( vector, FusionVector );
+
+ return vector->count == 0;
+}
+
+static inline int
+fusion_vector_size( const FusionVector *vector )
+{
+ D_MAGIC_ASSERT( vector, FusionVector );
+
+ return vector->count;
+}
+
+static inline void *
+fusion_vector_at( const FusionVector *vector, int index )
+{
+ D_MAGIC_ASSERT( vector, FusionVector );
+ D_ASSERT( index >= 0 );
+ D_ASSERT( index < vector->count );
+
+ return vector->elements[index];
+}
+
+static inline bool
+fusion_vector_contains( const FusionVector *vector, const void *element )
+{
+ int i;
+ int count;
+ void * const *elements;
+
+ D_MAGIC_ASSERT( vector, FusionVector );
+ D_ASSERT( element != NULL );
+
+ count = vector->count;
+ elements = vector->elements;
+
+ /* Start with more recently added elements. */
+ for (i=count-1; i>=0; i--)
+ if (elements[i] == element)
+ return true;
+
+ return false;
+}
+
+static inline int
+fusion_vector_index_of( const FusionVector *vector, const void *element )
+{
+ int i;
+ int count;
+ void * const *elements;
+
+ D_MAGIC_ASSERT( vector, FusionVector );
+ D_ASSERT( element != NULL );
+
+ count = vector->count;
+ elements = vector->elements;
+
+ /* Start with more recently added elements. */
+ for (i=count-1; i>=0; i--)
+ if (elements[i] == element)
+ return i;
+
+ /*
+ * In case the return value isn't checked
+ * this will most likely generate a bad address.
+ */
+ return INT_MIN >> 2;
+}
+
+
+#define fusion_vector_foreach(element, index, vector) \
+ for ((index) = 0; \
+ (index) < (vector).count && (element = (vector).elements[index]); \
+ (index)++)
+
+#define fusion_vector_foreach_reverse(element, index, vector) \
+ for ((index) = (vector).count - 1; \
+ (index) >= 0 && (element = (vector).elements[index]); \
+ (index)--)
+
+#endif
+