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-rwxr-xr-xSource/DirectFB/lib/voodoo/dispatcher.cpp231
1 files changed, 231 insertions, 0 deletions
diff --git a/Source/DirectFB/lib/voodoo/dispatcher.cpp b/Source/DirectFB/lib/voodoo/dispatcher.cpp
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+++ b/Source/DirectFB/lib/voodoo/dispatcher.cpp
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+/*
+ (c) Copyright 2001-2011 The world wide DirectFB Open Source Community (directfb.org)
+ (c) Copyright 2000-2004 Convergence (integrated media) GmbH
+
+ All rights reserved.
+
+ Written by Denis Oliver Kropp <dok@directfb.org>,
+ Andreas Hundt <andi@fischlustig.de>,
+ Sven Neumann <neo@directfb.org>,
+ Ville Syrjälä <syrjala@sci.fi> and
+ Claudio Ciccani <klan@users.sf.net>.
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the
+ Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ Boston, MA 02111-1307, USA.
+*/
+
+//#define DIRECT_ENABLE_DEBUG
+
+#include <config.h>
+
+extern "C" {
+#include <direct/debug.h>
+#include <direct/list.h>
+#include <direct/mem.h>
+#include <direct/messages.h>
+#include <direct/thread.h>
+#include <direct/util.h>
+
+#include <voodoo/link.h>
+#include <voodoo/message.h>
+}
+
+#include <voodoo/dispatcher.h>
+#include <voodoo/manager.h>
+#include <voodoo/packet.h>
+
+
+D_DEBUG_DOMAIN( Voodoo_Dispatcher, "Voodoo/Dispatcher", "Voodoo Dispatcher" );
+
+/**********************************************************************************************************************/
+
+VoodooDispatcher::VoodooDispatcher( VoodooManager *manager )
+ :
+ magic(0),
+ manager(manager),
+ packets(NULL)
+{
+ D_DEBUG_AT( Voodoo_Dispatcher, "VoodooDispatcher::%s( %p )\n", __func__, this );
+
+ /* Initialize lock. */
+ direct_mutex_init( &lock );
+
+ /* Initialize wait queue. */
+ direct_waitqueue_init( &queue );
+
+ D_MAGIC_SET( this, VoodooDispatcher );
+
+
+ dispatch_loop = direct_thread_create( DTT_MESSAGING, DispatchLoopMain, this, "Voodoo Dispatch" );
+}
+
+VoodooDispatcher::~VoodooDispatcher()
+{
+ D_DEBUG_AT( Voodoo_Dispatcher, "VoodooDispatcher::%s( %p )\n", __func__, this );
+
+ D_MAGIC_ASSERT( this, VoodooDispatcher );
+
+ /* Acquire lock and wake up waiters. */
+ direct_mutex_lock( &lock );
+ direct_waitqueue_broadcast( &queue );
+ direct_mutex_unlock( &lock );
+
+ /* Wait for dispatcher loop exiting. */
+ direct_thread_join( dispatch_loop );
+ direct_thread_destroy( dispatch_loop );
+
+ /* Destroy queue. */
+ direct_waitqueue_deinit( &queue );
+
+ /* Destroy lock. */
+ direct_mutex_deinit( &lock );
+
+ D_MAGIC_CLEAR( this );
+}
+
+bool
+VoodooDispatcher::Ready()
+{
+ D_DEBUG_AT( Voodoo_Dispatcher, "VoodooDispatcher::%s( %p )\n", __func__, this );
+
+ D_MAGIC_ASSERT( this, VoodooDispatcher );
+
+ direct_mutex_lock( &lock );
+
+ bool ready = direct_list_count_elements_EXPENSIVE( packets ) < 3;
+
+ direct_mutex_unlock( &lock );
+
+ return ready;
+}
+
+void
+VoodooDispatcher::PutPacket( VoodooPacket *packet )
+{
+ D_DEBUG_AT( Voodoo_Dispatcher, "VoodooDispatcher::%s( %p, packet %p )\n", __func__, this, packet );
+
+ D_MAGIC_ASSERT( this, VoodooDispatcher );
+
+ direct_mutex_lock( &lock );
+
+ direct_list_append( &packets, &packet->link );
+
+ direct_waitqueue_broadcast( &queue );
+
+ direct_mutex_unlock( &lock );
+}
+
+void
+VoodooDispatcher::ProcessMessages( VoodooMessageHeader *first,
+ size_t total_length )
+{
+ D_DEBUG_AT( Voodoo_Dispatcher, "VoodooDispatcher::%s( %p, first %p, total_length "_ZU" )\n",
+ __func__, this, first, total_length );
+
+ D_MAGIC_ASSERT( this, VoodooDispatcher );
+
+ VoodooMessageHeader *header = first;
+ size_t offset = 0;
+ size_t aligned;
+
+ while (offset < total_length) {
+ /* Get the message header. */
+ header = (VoodooMessageHeader *)((char*) first + offset);
+ aligned = VOODOO_MSG_ALIGN( header->size );
+
+ D_DEBUG_AT( Voodoo_Dispatcher, " -> Next message has %d ("_ZU") bytes and is of type %d... (offset "_ZU"/"_ZU")\n",
+ header->size, aligned, header->type, offset, total_length );
+
+ D_ASSERT( header->size >= (int) sizeof(VoodooMessageHeader) );
+ D_ASSERT( header->size <= MAX_MSG_SIZE );
+
+ D_ASSERT( offset + aligned <= total_length );
+
+ switch (header->type) {
+ case VMSG_SUPER:
+ manager->handle_super( (VoodooSuperMessage*) header );
+ break;
+
+ case VMSG_REQUEST:
+ manager->handle_request( (VoodooRequestMessage*) header );
+ break;
+
+ case VMSG_RESPONSE:
+ manager->handle_response( (VoodooResponseMessage*) header );
+ break;
+
+ default:
+ D_BUG( "invalid message type %d", header->type );
+ break;
+ }
+
+ offset += aligned;
+ }
+
+ D_ASSERT( offset == total_length );
+}
+
+/**********************************************************************************************************************/
+
+void *
+VoodooDispatcher::DispatchLoop()
+{
+ D_DEBUG_AT( Voodoo_Dispatcher, "VoodooDispatcher::%s( %p )\n", __func__, this );
+
+ direct_mutex_lock( &lock );
+
+ while (!manager->is_quit) {
+ VoodooPacket *packet;
+
+ D_MAGIC_ASSERT( this, VoodooDispatcher );
+
+ if (packets) {
+ packet = (VoodooPacket*) packets;
+
+ direct_list_remove( &packets, &packet->link );
+
+ manager->link->WakeUp( manager->link );
+ }
+ else {
+ direct_waitqueue_wait( &queue, &lock );
+
+ continue;
+ }
+
+
+ direct_mutex_unlock( &lock );
+
+ ProcessMessages( (VoodooMessageHeader*) packet->data_start(), packet->size() );
+
+ D_FREE( packet );
+
+ direct_mutex_lock( &lock );
+ }
+
+ direct_mutex_unlock( &lock );
+
+ return NULL;
+}
+
+void *
+VoodooDispatcher::DispatchLoopMain( DirectThread *thread, void *arg )
+{
+ D_DEBUG_AT( Voodoo_Dispatcher, "VoodooDispatcher::%s( %p, thread %p )\n", __func__, arg, thread );
+
+ VoodooDispatcher *dispatcher = (VoodooDispatcher*) arg;
+
+ return dispatcher->DispatchLoop();
+}
+