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-rwxr-xr-xSource/DirectFB/wm/unique/stret_iteration.c209
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diff --git a/Source/DirectFB/wm/unique/stret_iteration.c b/Source/DirectFB/wm/unique/stret_iteration.c
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+/*
+ (c) Copyright 2001-2009 The world wide DirectFB Open Source Community (directfb.org)
+ (c) Copyright 2000-2004 Convergence (integrated media) GmbH
+
+ All rights reserved.
+
+ Written by Denis Oliver Kropp <dok@directfb.org>,
+ Andreas Hundt <andi@fischlustig.de>,
+ Sven Neumann <neo@directfb.org>,
+ Ville Syrjälä <syrjala@sci.fi> and
+ Claudio Ciccani <klan@users.sf.net>.
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the
+ Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ Boston, MA 02111-1307, USA.
+*/
+
+#include <config.h>
+
+#include <direct/debug.h>
+#include <direct/util.h>
+
+#include <misc/util.h>
+
+#include <unique/stret_iteration.h>
+#include <unique/internal.h>
+
+D_DEBUG_DOMAIN( UniQuE_StReT, "UniQuE/StReT", "UniQuE's Stack Region Tree" );
+
+static inline bool
+accept_region( StretRegion *region, int x0, int y0, const DFBRegion *clip )
+{
+ if (!D_FLAGS_IS_SET( region->flags, SRF_ACTIVE ))
+ return false;
+
+ if (!clip)
+ return true;
+
+ return dfb_region_intersects( clip, DFB_REGION_VALS_TRANSLATED( &region->bounds, x0, y0 ) );
+}
+
+static inline bool
+check_depth( int frame )
+{
+ if (frame >= STRET_ITERATION_MAX_DEPTH) {
+ D_WARN( "refusing to exceed depth limit of %d", STRET_ITERATION_MAX_DEPTH );
+ return false;
+ }
+
+ return true;
+}
+
+void
+stret_iteration_init( StretIteration *iteration, StretRegion *region, StretRegion *abort_at )
+{
+ D_ASSERT( iteration != NULL );
+
+ D_MAGIC_ASSERT( region, StretRegion );
+ D_MAGIC_ASSERT_IF( abort_at, StretRegion );
+
+ D_DEBUG_AT( UniQuE_StReT, "stret_iteration_init()\n" );
+
+ iteration->frame = -1;
+ iteration->x0 = 0;
+ iteration->y0 = 0;
+ iteration->abort = abort_at;
+
+ do {
+ int last_level = region->levels - 1;
+ int last_child = fusion_vector_size( &region->children[last_level] ) - 1;
+
+ iteration->frame++;
+
+ iteration->x0 += region->bounds.x1;
+ iteration->y0 += region->bounds.y1;
+
+ iteration->stack[iteration->frame].region = region;
+ iteration->stack[iteration->frame].level = last_level;
+ iteration->stack[iteration->frame].index = last_child - 1;
+
+ D_DEBUG_AT( UniQuE_StReT, " -> (%d) %p, last level %d, last index %d\n",
+ iteration->frame, region, last_level, last_child );
+
+ if (last_child >= 0) {
+ region = fusion_vector_at( &region->children[last_level], last_child );
+
+ D_MAGIC_ASSERT( region, StretRegion );
+ }
+ } while (fusion_vector_size( &region->children[region->levels - 1] ) && check_depth( iteration->frame + 1 ));
+
+ iteration->stack[iteration->frame].index++;
+
+ D_MAGIC_SET( iteration, StretIteration );
+}
+
+StretRegion *
+stret_iteration_next( StretIteration *iteration,
+ const DFBRegion *clip )
+{
+ int index;
+ int level;
+ StretRegion *region;
+
+ D_MAGIC_ASSERT( iteration, StretIteration );
+
+ DFB_REGION_ASSERT_IF( clip );
+
+ if (clip)
+ D_DEBUG_AT( UniQuE_StReT, "stret_iteration_next( %d, %d - %dx%d )\n",
+ DFB_RECTANGLE_VALS_FROM_REGION( clip ) );
+ else
+ D_DEBUG_AT( UniQuE_StReT, "stret_iteration_next()\n" );
+
+ while (iteration->frame >= 0) {
+ StretIterationStackFrame *frame = &iteration->stack[iteration->frame];
+
+ region = frame->region;
+ level = frame->level;
+ index = frame->index--;
+
+ D_MAGIC_ASSERT( region, StretRegion );
+
+ D_DEBUG_AT( UniQuE_StReT, " -> (%d) %p, level [%d/%d], index %d\n",
+ iteration->frame, region, level, region->levels - 1, index );
+
+ if (iteration->abort && region == iteration->abort) {
+ D_MAGIC_CLEAR( iteration );
+ return NULL;
+ }
+
+ if (index < 0) {
+ level = --frame->level;
+
+ if (level < 0) {
+ iteration->frame--;
+
+ iteration->x0 -= region->bounds.x1;
+ iteration->y0 -= region->bounds.y1;
+
+ if (accept_region( region, iteration->x0, iteration->y0, clip ))
+ return region;
+ }
+ else {
+ frame->index = fusion_vector_size( &region->children[level] ) - 1;
+ }
+ }
+ else {
+ region = fusion_vector_at( &region->children[level], index );
+
+ D_MAGIC_ASSERT( region, StretRegion );
+
+ if (iteration->abort && region == iteration->abort) {
+ D_MAGIC_CLEAR( iteration );
+ return NULL;
+ }
+
+ if (accept_region( region, iteration->x0, iteration->y0, clip )) {
+ level = region->levels - 1;
+
+ while (fusion_vector_is_empty( &region->children[level] )) {
+ if (level)
+ level--;
+ else
+ return region;
+ }
+
+ if (check_depth( iteration->frame + 1 )) {
+ frame = &iteration->stack[++iteration->frame];
+
+ iteration->x0 += region->bounds.x1;
+ iteration->y0 += region->bounds.y1;
+
+ frame->region = region;
+ frame->level = level;
+ frame->index = fusion_vector_size( &region->children[level] ) - 1;
+
+ continue;
+ }
+
+ return region;
+ }
+ }
+ }
+
+ D_ASSUME( iteration->x0 == 0 );
+ D_ASSUME( iteration->y0 == 0 );
+
+ D_MAGIC_CLEAR( iteration );
+
+ return NULL;
+}
+
+void
+stret_iteration_abort( StretIteration *iteration )
+{
+ D_MAGIC_CLEAR( iteration );
+}
+