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/*
(c) Copyright 2000-2002 convergence integrated media GmbH.
All rights reserved.
Written by Denis Oliver Kropp <dok@convergence.de>,
Andreas Hundt <andi@convergence.de> and
Sven Neumann <sven@convergence.de>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the
Free Software Foundation, Inc., 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA.
*/
#include <++dfb.h>
class DFBApp {
public:
DFBApp();
virtual ~DFBApp();
bool Init( int argc, char *argv[] );
void Run();
protected:
void SetMode( int width, int height );
void SetFlipping( bool flipping );
private:
/* called before initialization */
virtual bool ParseArgs( int argc, char *argv[] );
/* called after initialization */
virtual bool Setup( int width, int height );
/* render callback */
virtual void Render( IDirectFBSurface &surface );
/* update application state, return true to block until events arrive */
virtual bool Update();
/* event callback, return true to exit application */
virtual bool HandleEvent( DFBInputEvent &event );
/* application setup information */
int m_width;
int m_height;
bool m_flipping;
/* DirectFB interfaces */
IDirectFB m_dfb;
IDirectFBSurface m_primary;
IDirectFBEventBuffer m_events;
};
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