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/*
   TI Davinci driver - 2D Acceleration

   (c) Copyright 2007  Telio AG

   Written by Denis Oliver Kropp <dok@directfb.org>

   Code is derived from VMWare driver.

   (c) Copyright 2001-2009  The world wide DirectFB Open Source Community (directfb.org)
   (c) Copyright 2000-2004  Convergence (integrated media) GmbH

   All rights reserved.

   This library is free software; you can redistribute it and/or
   modify it under the terms of the GNU Lesser General Public
   License as published by the Free Software Foundation; either
   version 2 of the License, or (at your option) any later version.

   This library is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
   Lesser General Public License for more details.

   You should have received a copy of the GNU Lesser General Public
   License along with this library; if not, write to the
   Free Software Foundation, Inc., 59 Temple Place - Suite 330,
   Boston, MA 02111-1307, USA.
*/

#ifndef __DAVINCI_2D_H__
#define __DAVINCI_2D_H__


#define DAVINCI_SUPPORTED_DRAWINGFLAGS      (DSDRAW_BLEND |\
                                             DSDRAW_SRC_PREMULTIPLY)

#define DAVINCI_SUPPORTED_DRAWINGFUNCTIONS  (DFXL_FILLRECTANGLE)

#define DAVINCI_SUPPORTED_BLITTINGFLAGS     (DSBLIT_BLEND_ALPHACHANNEL |\
                                             DSBLIT_BLEND_COLORALPHA   |\
                                             DSBLIT_COLORIZE           |\
                                             DSBLIT_SRC_COLORKEY       |\
                                             DSBLIT_SRC_PREMULTIPLY    |\
                                             DSBLIT_SRC_PREMULTCOLOR)

#define DAVINCI_SUPPORTED_BLITTINGFUNCTIONS (DFXL_BLIT | DFXL_STRETCHBLIT)


DFBResult davinciEngineSync       ( void                *drv,
                                    void                *dev );
                                  
void      davinciEngineReset      ( void                *drv,
                                    void                *dev );
                                  
void      davinciEmitCommands     ( void                *drv,
                                    void                *dev );

void      davinciFlushTextureCache( void                *drv,
                                    void                *dev );

void      davinciCheckState       ( void                *drv,
                                    void                *dev,
                                    CardState           *state,
                                    DFBAccelerationMask  accel );
                                  
void      davinciSetState         ( void                *drv,
                                    void                *dev,
                                    GraphicsDeviceFuncs *funcs,
                                    CardState           *state,
                                    DFBAccelerationMask  accel );

bool      davinciStretchBlit32    ( void                *drv,
                                    void                *dev,
                                    DFBRectangle        *srect,
                                    DFBRectangle        *drect );

#endif