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/*
Copyright (C) 2004-2006 Claudio Ciccani <klan@users.sf.net>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the
Free Software Foundation, Inc., 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA.
*/
#ifndef __NVIDIA_3D_H__
#define __NVIDIA_3D_H__
bool nvFillRectangle3D( void *drv, void *dev, DFBRectangle *rect );
bool nvFillTriangle3D( void *drv, void *dev, DFBTriangle *tri );
bool nvDrawRectangle3D( void *drv, void *dev, DFBRectangle *rect );
bool nvDrawLine3D( void *drv, void *dev, DFBRegion *line );
bool nvTextureTriangles( void *drv, void *dev, DFBVertex *vertices,
int num, DFBTriangleFormation formation );
#endif /* __NVIDIA_3D_H__ */
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