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/*
* Copyright (C) 2006 Claudio Ciccani <klan@users.sf.net>
*
* Graphics driver for ATI Radeon cards written by
* Claudio Ciccani <klan@users.sf.net>.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef __RADEON_3D_H__
#define __RADEON_3D_H__
/* R100 Functions */
bool r100FillRectangle3D( void *drv, void *dev, DFBRectangle *rect );
bool r100FillTriangle( void *drv, void *dev, DFBTriangle *tri );
bool r100DrawRectangle3D( void *drv, void *dev, DFBRectangle *rect );
bool r100DrawLine3D( void *drv, void *dev, DFBRegion *line );
bool r100Blit3D( void *drv, void *dev, DFBRectangle *sr, int dx, int dy );
bool r100StretchBlit( void *drv, void *dev, DFBRectangle *sr, DFBRectangle *dr );
bool r100TextureTriangles( void *drv, void *dev, DFBVertex *ve,
int num, DFBTriangleFormation formation );
void r100EmitCommands3D( void *drv, void *dev );
/* R200 Functions */
bool r200FillRectangle3D( void *drv, void *dev, DFBRectangle *rect );
bool r200FillTriangle( void *drv, void *dev, DFBTriangle *tri );
bool r200DrawRectangle3D( void *drv, void *dev, DFBRectangle *rect );
bool r200DrawLine3D( void *drv, void *dev, DFBRegion *line );
bool r200Blit3D( void *drv, void *dev, DFBRectangle *sr, int dx, int dy );
bool r200StretchBlit( void *drv, void *dev, DFBRectangle *sr, DFBRectangle *dr );
bool r200TextureTriangles( void *drv, void *dev, DFBVertex *ve,
int num, DFBTriangleFormation formation );
void r200EmitCommands3D( void *drv, void *dev );
/* R300 Functions */
bool r300FillRectangle3D( void *drv, void *dev, DFBRectangle *rect );
bool r300FillTriangle( void *drv, void *dev, DFBTriangle *tri );
bool r300DrawRectangle3D( void *drv, void *dev, DFBRectangle *rect );
bool r300DrawLine3D( void *drv, void *dev, DFBRegion *line );
bool r300Blit3D( void *drv, void *dev, DFBRectangle *sr, int dx, int dy );
bool r300StretchBlit( void *drv, void *dev, DFBRectangle *sr, DFBRectangle *dr );
bool r300TextureTriangles( void *drv, void *dev, DFBVertex *ve,
int num, DFBTriangleFormation formation );
void r300EmitCommands3D( void *drv, void *dev );
#endif /* __RADEON_3D_H__ */
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