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/*
(c) Copyright 2001-2007 The DirectFB Organization (directfb.org)
(c) Copyright 2000-2004 Convergence (integrated media) GmbH
All rights reserved.
Written by Denis Oliver Kropp <dok@directfb.org>,
Andreas Hundt <andi@fischlustig.de>,
Sven Neumann <neo@directfb.org>,
Ville Syrjälä <syrjala@sci.fi> and
Claudio Ciccani <klan@users.sf.net>.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the
Free Software Foundation, Inc., 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA.
*/
#ifndef __VOODOO__CONF_H__
#define __VOODOO__CONF_H__
#include <voodoo/play.h>
struct __V_VoodooConfig {
VoodooPlayInfo play_info;
bool forward_nodes;
unsigned int memory_max;
unsigned int surface_max;
unsigned int layer_mask;
unsigned int stacking_mask;
unsigned int resource_id;
bool server_fork;
char *server_single;
char *play_broadcast;
unsigned int compression_min;
bool link_raw;
bool link_packet;
};
extern VoodooConfig *voodoo_config;
DirectResult voodoo_config_set( const char *name, const char *value );
#endif
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