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/*
(c) Copyright 2001-2009 The world wide DirectFB Open Source Community (directfb.org)
(c) Copyright 2000-2004 Convergence (integrated media) GmbH
All rights reserved.
Written by Denis Oliver Kropp <dok@directfb.org>,
Andreas Hundt <andi@fischlustig.de>,
Sven Neumann <neo@directfb.org>,
Ville Syrjälä <syrjala@sci.fi> and
Claudio Ciccani <klan@users.sf.net>.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the
Free Software Foundation, Inc., 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA.
*/
#include <config.h>
#include <stdio.h>
#include <directfb.h>
#include <core/gfxcard.h>
#include <direct/messages.h>
void
gGetDriverInfo( GraphicsDriverInfo *info )
{
D_INFO( "DirectFB/Genefx: No software fallbacks supported\n" );
snprintf( info->name, DFB_GRAPHICS_DRIVER_INFO_NAME_LENGTH, "Software Driver" );
snprintf( info->vendor, DFB_GRAPHICS_DRIVER_INFO_VENDOR_LENGTH, "directfb.org" );
info->version.major = 0;
info->version.minor = 0;
}
void
gGetDeviceInfo( GraphicsDeviceInfo *info )
{
snprintf( info->name, DFB_GRAPHICS_DEVICE_INFO_NAME_LENGTH, "Software Rasterizer" );
snprintf( info->vendor, DFB_GRAPHICS_DEVICE_INFO_VENDOR_LENGTH, "Dummy" );
info->caps.accel = DFXL_NONE;
info->caps.flags = 0;
info->caps.drawing = DSDRAW_NOFX;
info->caps.blitting = DSBLIT_NOFX;
}
bool
gAcquire( CardState *state, DFBAccelerationMask accel )
{
return false;
}
void
gRelease( CardState *state )
{
}
void
gFillRectangle( CardState *state, DFBRectangle *rect )
{
}
void
gDrawLine( CardState *state, DFBRegion *line )
{
}
void
gBlit( CardState *state, DFBRectangle *rect, int dx, int dy )
{
}
void
gStretchBlit( CardState *state, DFBRectangle *srect, DFBRectangle *drect )
{
}
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