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#define SOURCE_LOOKUP(x) (((const u32*)colors)[x])
#define SOURCE_TYPE u8
#define POINT_0 hfraq
#define LINE_0 vfraq
#define MINUS_1 0
#define POINT_TO_RATIO(p,ps) ( (((((p)) & 0x3ffff) ? : 0x40000) << SHIFT_L8) / (ps) )
#define LINE_TO_RATIO(l,ls) ( (((((l)) & 0x3ffff) ? : 0x40000) << SHIFT_L8) / (ls) )
#define POINT_L(p,ps) ( (((p)-1) >> 18) - 1 )
#define POINT_R(p,ps) ( (((p)-1) >> 18) )
#define LINE_T(l,ls) ( (((l)-1) >> 18) - 1 )
#define LINE_B(l,ls) ( (((l)-1) >> 18) )
static void FUNC_NAME(down)( void *dst,
int dpitch,
const void *src,
int spitch,
int width,
int height,
int dst_width,
int dst_height,
DFBRegion *clip,
const void *colors )
{
#include "stretch_hvx_32.h"
}
#undef POINT_0
#undef LINE_0
#undef MINUS_1
#undef POINT_TO_RATIO
#undef LINE_TO_RATIO
#undef POINT_L
#undef POINT_R
#undef LINE_T
#undef LINE_B
/**********************************************************************************************************************/
#define POINT_0 0
#define LINE_0 0
#define MINUS_1 1
#define POINT_TO_RATIO(p,ps) ( ((p) & 0x3ffff) >> (18-SHIFT_L8) )
#define LINE_TO_RATIO(l,ls) ( ((l) & 0x3ffff) >> (18-SHIFT_L8) )
#define POINT_L(p,ps) ( (((p)) >> 18) )
#define POINT_R(p,ps) ( (((p)) >> 18) + 1 )
#define LINE_T(l,ls) ( (((l)) >> 18) )
#define LINE_B(l,ls) ( (((l)) >> 18) + 1 )
static void FUNC_NAME(up)( void *dst,
int dpitch,
const void *src,
int spitch,
int width,
int height,
int dst_width,
int dst_height,
DFBRegion *clip,
const void *colors )
{
#include "stretch_hvx_32.h"
}
#undef POINT_0
#undef LINE_0
#undef MINUS_1
#undef POINT_TO_RATIO
#undef LINE_TO_RATIO
#undef POINT_L
#undef POINT_R
#undef LINE_T
#undef LINE_B
#undef SOURCE_LOOKUP
#undef SOURCE_TYPE
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