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authorDerrell Lipman <derrell@samba.org>2007-03-13 02:51:49 +0000
committerGerald (Jerry) Carter <jerry@samba.org>2007-10-10 14:49:30 -0500
commit3330a53acc602ee64fef77608a4dfb8774ea3151 (patch)
tree861abcd0b9a3d359f719981c5ef029469a077d12 /webapps/qooxdoo-0.6.5-sdk
parent676a04a056d495b9b81ba7c6e6b1cbb9c3d64ac5 (diff)
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r21808: - Fix a nasty bug in the finite state machine that allowed an event from a
non-handled widget to be processed as if the event originated from a handled widget. This was allowing the appear event for the module's canvas in Mimir's Net Manager (an event which was not handled) to load the tree, followed by the tree appear event (intended to be handled, albeit incorrectly -- see subsequent check-in of Mimir's Fsm.js) to again load the tree, thus the double entry. Wow, the above paragraph is really hard to read. :-) (This used to be commit 512dc61e846669311b1605c6c4e1b49241c1c8be)
Diffstat (limited to 'webapps/qooxdoo-0.6.5-sdk')
-rw-r--r--webapps/qooxdoo-0.6.5-sdk/frontend/framework/source/class/qx/util/fsm/FiniteStateMachine.js23
1 files changed, 21 insertions, 2 deletions
diff --git a/webapps/qooxdoo-0.6.5-sdk/frontend/framework/source/class/qx/util/fsm/FiniteStateMachine.js b/webapps/qooxdoo-0.6.5-sdk/frontend/framework/source/class/qx/util/fsm/FiniteStateMachine.js
index 0b42bc24be..dd25b32ba0 100644
--- a/webapps/qooxdoo-0.6.5-sdk/frontend/framework/source/class/qx/util/fsm/FiniteStateMachine.js
+++ b/webapps/qooxdoo-0.6.5-sdk/frontend/framework/source/class/qx/util/fsm/FiniteStateMachine.js
@@ -220,6 +220,13 @@ qx.Proto.replaceState = function(state, bDispose)
// Save the old state object, so we can return it to be disposed
var oldState = this._states[stateName];
+ // Ensure the old state exists. Otherwise, shouldn't be using replaceState()
+ if (! oldState)
+ {
+ throw new Error("Can not replace state " + stateName + ": " +
+ "no existing state of that name.");
+ }
+
// Replace the old state with the new state object.
this._states[stateName] = state;
@@ -227,7 +234,7 @@ qx.Proto.replaceState = function(state, bDispose)
if (bDispose)
{
// Yup. Mark it to be disposed.
- oldState._needDispose;
+ oldState._bNeedDispose = true;
}
return oldState;
@@ -787,6 +794,18 @@ qx.Proto._run = function(event)
}
action = e[friendly];
+
+ // Do we handle this event type for the widget from which it originated?
+ if (! action)
+ {
+ // Nope.
+ if (debugEvents)
+ {
+ this.debug(this.getName() + ": Event '" + event.getType() + "'" +
+ " not handled for target " + friendly + ". Ignoring.");
+ }
+ return true;
+ }
}
else
{
@@ -946,7 +965,7 @@ qx.Proto._run = function(event)
currentState.getAutoActionsAfterOnexit()(this);
// If this state has been replaced and we're supposed to dispose it...
- if (currentState._needDispose)
+ if (currentState._bNeedDispose)
{
// ... then dispose it now that it's no longer in use
currentState.dispose();