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-
-<!--
- File isoamsa.ent produced by the XSL script mmldtd.xsl
- from input data in unicode.xml.
-
- Please report any errors to
- David Carlisle <davidc@nag.co.uk>.
-
- The numeric character values assigned to each entity
- (should) match either official Unicode assignments
- or assignments provisionally allocated by the
- Unicode Consortium based on the characters in the `STIX'
- propsal for mathematics. Note that these assignments
- have not been ratified by the corresponding ISO
- committee and thus should be considered liable to
- change.
-
- Entity names in this file are derived from files carrying the
- following notice:
-
- (C) International Organization for Standardization 1991
- Permission to copy in any form is granted for use with
- conforming SGML systems and applications as defined in
- ISO 8879, provided this notice is included in all copies.
-
--->
-
-<!ENTITY angzarr "&#x0237C;" ><!--angle with down zig-zag arrow -->
-<!ENTITY cirmid "&#x02AEF;" ><!--circle, mid below -->
-<!ENTITY cudarrl "&#x02938;" ><!--left, curved, down arrow -->
-<!ENTITY cudarrr "&#x02935;" ><!--right, curved, down arrow -->
-<!ENTITY cularr "&#x021B6;" ><!--/curvearrowleft A: left curved arrow -->
-<!ENTITY cularrp "&#x0293D;" ><!--curved left arrow with plus -->
-<!ENTITY curarr "&#x021B7;" ><!--/curvearrowright A: rt curved arrow -->
-<!ENTITY curarrm "&#x0293C;" ><!--curved right arrow with minus -->
-<!ENTITY dArr "&#x021D3;" ><!--/Downarrow A: down dbl arrow -->
-<!ENTITY Darr "&#x021A1;" ><!--down two-headed arrow -->
-<!ENTITY ddarr "&#x021CA;" ><!--/downdownarrows A: two down arrows -->
-<!ENTITY DDotrahd "&#x02911;" ><!--right arrow with dotted stem -->
-<!ENTITY dfisht "&#x0297F;" ><!--down fish tail -->
-<!ENTITY dHar "&#x02965;" ><!--down harpoon-left, down harpoon-right -->
-<!ENTITY dharl "&#x021C3;" ><!--/downharpoonleft A: dn harpoon-left -->
-<!ENTITY dharr "&#x021C2;" ><!--/downharpoonright A: down harpoon-rt -->
-<!ENTITY duarr "&#x021F5;" ><!--down arrow, up arrow -->
-<!ENTITY duhar "&#x0296F;" ><!--down harp, up harp -->
-<!ENTITY dzigrarr "&#x021DD;" ><!--right long zig-zag arrow -->
-<!ENTITY erarr "&#x02971;" ><!--equal, right arrow below -->
-<!ENTITY harr "&#x02194;" ><!--/leftrightarrow A: l&r arrow -->
-<!ENTITY hArr "&#x021D4;" ><!--/Leftrightarrow A: l&r dbl arrow -->
-<!ENTITY harrcir "&#x02948;" ><!--left and right arrow with a circle -->
-<!ENTITY harrw "&#x021AD;" ><!--/leftrightsquigarrow A: l&r arr-wavy -->
-<!ENTITY hoarr "&#x021FF;" ><!--horizontal open arrow -->
-<!ENTITY imof "&#x022B7;" ><!--image of -->
-<!ENTITY lAarr "&#x021DA;" ><!--/Lleftarrow A: left triple arrow -->
-<!ENTITY Larr "&#x0219E;" ><!--/twoheadleftarrow A: -->
-<!ENTITY larrbfs "&#x0291F;" ><!--left arrow-bar, filled square -->
-<!ENTITY larrfs "&#x0291D;" ><!--left arrow, filled square -->
-<!ENTITY larrhk "&#x021A9;" ><!--/hookleftarrow A: left arrow-hooked -->
-<!ENTITY larrlp "&#x021AB;" ><!--/looparrowleft A: left arrow-looped -->
-<!ENTITY larrpl "&#x02939;" ><!--left arrow, plus -->
-<!ENTITY larrsim "&#x02973;" ><!--left arrow, similar -->
-<!ENTITY larrtl "&#x021A2;" ><!--/leftarrowtail A: left arrow-tailed -->
-<!ENTITY latail "&#x02919;" ><!--left arrow-tail -->
-<!ENTITY lAtail "&#x0291B;" ><!--left double arrow-tail -->
-<!ENTITY lbarr "&#x0290C;" ><!--left broken arrow -->
-<!ENTITY lBarr "&#x0290E;" ><!--left doubly broken arrow -->
-<!ENTITY ldca "&#x02936;" ><!--left down curved arrow -->
-<!ENTITY ldrdhar "&#x02967;" ><!--left harpoon-down over right harpoon-down -->
-<!ENTITY ldrushar "&#x0294B;" ><!--left-down-right-up harpoon -->
-<!ENTITY ldsh "&#x021B2;" ><!--left down angled arrow -->
-<!ENTITY lfisht "&#x0297C;" ><!--left fish tail -->
-<!ENTITY lHar "&#x02962;" ><!--left harpoon-up over left harpoon-down -->
-<!ENTITY lhard "&#x021BD;" ><!--/leftharpoondown A: l harpoon-down -->
-<!ENTITY lharu "&#x021BC;" ><!--/leftharpoonup A: left harpoon-up -->
-<!ENTITY lharul "&#x0296A;" ><!--left harpoon-up over long dash -->
-<!ENTITY llarr "&#x021C7;" ><!--/leftleftarrows A: two left arrows -->
-<!ENTITY llhard "&#x0296B;" ><!--left harpoon-down below long dash -->
-<!ENTITY loarr "&#x021FD;" ><!--left open arrow -->
-<!ENTITY lrarr "&#x021C6;" ><!--/leftrightarrows A: l arr over r arr -->
-<!ENTITY lrhar "&#x021CB;" ><!--/leftrightharpoons A: l harp over r -->
-<!ENTITY lrhard "&#x0296D;" ><!--right harpoon-down below long dash -->
-<!ENTITY lsh "&#x021B0;" ><!--/Lsh A: -->
-<!ENTITY lurdshar "&#x0294A;" ><!--left-up-right-down harpoon -->
-<!ENTITY luruhar "&#x02966;" ><!--left harpoon-up over right harpoon-up -->
-<!ENTITY map "&#x021A6;" ><!--/mapsto A: -->
-<!ENTITY Map "&#x02905;" ><!--twoheaded mapsto -->
-<!ENTITY midcir "&#x02AF0;" ><!--mid, circle below -->
-<!ENTITY mumap "&#x022B8;" ><!--/multimap A: -->
-<!ENTITY nearhk "&#x02924;" ><!--NE arrow-hooked -->
-<!ENTITY nearr "&#x02197;" ><!--/nearrow A: NE pointing arrow -->
-<!ENTITY neArr "&#x021D7;" ><!--NE pointing dbl arrow -->
-<!ENTITY nesear "&#x02928;" ><!--/toea A: NE & SE arrows -->
-<!ENTITY nharr "&#x021AE;" ><!--/nleftrightarrow A: not l&r arrow -->
-<!ENTITY nhArr "&#x021CE;" ><!--/nLeftrightarrow A: not l&r dbl arr -->
-<!ENTITY nlarr "&#x0219A;" ><!--/nleftarrow A: not left arrow -->
-<!ENTITY nlArr "&#x021CD;" ><!--/nLeftarrow A: not implied by -->
-<!ENTITY nrarr "&#x0219B;" ><!--/nrightarrow A: not right arrow -->
-<!ENTITY nrArr "&#x021CF;" ><!--/nRightarrow A: not implies -->
-<!ENTITY nrarrc "&#x02933;&#x00338;" ><!--not right arrow-curved -->
-<!ENTITY nrarrw "&#x0219D;&#x00338;" ><!--not right arrow-wavy -->
-<!ENTITY nvHarr "&#x021CE;" ><!--not, vert, left and right double arrow -->
-<!ENTITY nvlArr "&#x021CD;" ><!--not, vert, left double arrow -->
-<!ENTITY nvrArr "&#x021CF;" ><!--not, vert, right double arrow -->
-<!ENTITY nwarhk "&#x02923;" ><!--NW arrow-hooked -->
-<!ENTITY nwarr "&#x02196;" ><!--/nwarrow A: NW pointing arrow -->
-<!ENTITY nwArr "&#x021D6;" ><!--NW pointing dbl arrow -->
-<!ENTITY nwnear "&#x02927;" ><!--NW & NE arrows -->
-<!ENTITY olarr "&#x021BA;" ><!--/circlearrowleft A: l arr in circle -->
-<!ENTITY orarr "&#x021BB;" ><!--/circlearrowright A: r arr in circle -->
-<!ENTITY origof "&#x022B6;" ><!--original of -->
-<!ENTITY rAarr "&#x021DB;" ><!--/Rrightarrow A: right triple arrow -->
-<!ENTITY Rarr "&#x021A0;" ><!--/twoheadrightarrow A: -->
-<!ENTITY rarrap "&#x02975;" ><!--approximate, right arrow above -->
-<!ENTITY rarrbfs "&#x02920;" ><!--right arrow-bar, filled square -->
-<!ENTITY rarrc "&#x02933;" ><!--right arrow-curved -->
-<!ENTITY rarrfs "&#x0291E;" ><!--right arrow, filled square -->
-<!ENTITY rarrhk "&#x021AA;" ><!--/hookrightarrow A: rt arrow-hooked -->
-<!ENTITY rarrlp "&#x021AC;" ><!--/looparrowright A: rt arrow-looped -->
-<!ENTITY rarrpl "&#x02945;" ><!--right arrow, plus -->
-<!ENTITY rarrsim "&#x02974;" ><!--right arrow, similar -->
-<!ENTITY rarrtl "&#x021A3;" ><!--/rightarrowtail A: rt arrow-tailed -->
-<!ENTITY Rarrtl "&#x02916;" ><!--right two-headed arrow with tail -->
-<!ENTITY rarrw "&#x021DD;" ><!--/rightsquigarrow A: rt arrow-wavy -->
-<!ENTITY ratail "&#x021A3;" ><!--right arrow-tail -->
-<!ENTITY rAtail "&#x0291C;" ><!--right double arrow-tail -->
-<!ENTITY rbarr "&#x0290D;" ><!--/bkarow A: right broken arrow -->
-<!ENTITY rBarr "&#x0290F;" ><!--/dbkarow A: right doubly broken arrow -->
-<!ENTITY RBarr "&#x02910;" ><!--/drbkarow A: twoheaded right broken arrow -->
-<!ENTITY rdca "&#x02937;" ><!--right down curved arrow -->
-<!ENTITY rdldhar "&#x02969;" ><!--right harpoon-down over left harpoon-down -->
-<!ENTITY rdsh "&#x021B3;" ><!--right down angled arrow -->
-<!ENTITY rfisht "&#x0297D;" ><!--right fish tail -->
-<!ENTITY rHar "&#x02964;" ><!--right harpoon-up over right harpoon-down -->
-<!ENTITY rhard "&#x021C1;" ><!--/rightharpoondown A: rt harpoon-down -->
-<!ENTITY rharu "&#x021C0;" ><!--/rightharpoonup A: rt harpoon-up -->
-<!ENTITY rharul "&#x0296C;" ><!--right harpoon-up over long dash -->
-<!ENTITY rlarr "&#x021C4;" ><!--/rightleftarrows A: r arr over l arr -->
-<!ENTITY rlhar "&#x021CC;" ><!--/rightleftharpoons A: r harp over l -->
-<!ENTITY roarr "&#x021FE;" ><!--right open arrow -->
-<!ENTITY rrarr "&#x021C9;" ><!--/rightrightarrows A: two rt arrows -->
-<!ENTITY rsh "&#x021B1;" ><!--/Rsh A: -->
-<!ENTITY ruluhar "&#x02968;" ><!--right harpoon-up over left harpoon-up -->
-<!ENTITY searhk "&#x02925;" ><!--/hksearow A: SE arrow-hooken -->
-<!ENTITY searr "&#x02198;" ><!--/searrow A: SE pointing arrow -->
-<!ENTITY seArr "&#x021D8;" ><!--SE pointing dbl arrow -->
-<!ENTITY seswar "&#x02929;" ><!--/tosa A: SE & SW arrows -->
-<!ENTITY simrarr "&#x02972;" ><!--similar, right arrow below -->
-<!ENTITY slarr "&#x02190;&#x02063;" ><!--short left arrow -->
-<!ENTITY srarr "&#x02192;&#x02063;" ><!--short right arrow -->
-<!ENTITY swarhk "&#x02926;" ><!--/hkswarow A: SW arrow-hooked -->
-<!ENTITY swarr "&#x02199;" ><!--/swarrow A: SW pointing arrow -->
-<!ENTITY swArr "&#x021D9;" ><!--SW pointing dbl arrow -->
-<!ENTITY swnwar "&#x0292A;" ><!--SW & NW arrows -->
-<!ENTITY uArr "&#x021D1;" ><!--/Uparrow A: up dbl arrow -->
-<!ENTITY Uarr "&#x0219F;" ><!--up two-headed arrow -->
-<!ENTITY Uarrocir "&#x02949;" ><!--up two-headed arrow above circle -->
-<!ENTITY udarr "&#x021C5;" ><!--up arrow, down arrow -->
-<!ENTITY udhar "&#x0296E;" ><!--up harp, down harp -->
-<!ENTITY ufisht "&#x0297E;" ><!--up fish tail -->
-<!ENTITY uHar "&#x02963;" ><!--up harpoon-left, up harpoon-right -->
-<!ENTITY uharl "&#x021BF;" ><!--/upharpoonleft A: up harpoon-left -->
-<!ENTITY uharr "&#x021BE;" ><!--/upharpoonright /restriction A: up harp-r -->
-<!ENTITY uuarr "&#x021C8;" ><!--/upuparrows A: two up arrows -->
-<!ENTITY varr "&#x02195;" ><!--/updownarrow A: up&down arrow -->
-<!ENTITY vArr "&#x021D5;" ><!--/Updownarrow A: up&down dbl arrow -->
-<!ENTITY xharr "&#x02194;" ><!--/longleftrightarrow A: long l&r arr -->
-<!ENTITY xhArr "&#x021D4;" ><!--/Longleftrightarrow A: long l&r dbl arr -->
-<!ENTITY xlarr "&#x02190;" ><!--/longleftarrow A: long left arrow -->
-<!ENTITY xlArr "&#x021D0;" ><!--/Longleftarrow A: long l dbl arrow -->
-<!ENTITY xmap "&#x021A6;" ><!--/longmapsto A: -->
-<!ENTITY xrarr "&#x02192;" ><!--/longrightarrow A: long right arrow -->
-<!ENTITY xrArr "&#x021D2;" ><!--/Longrightarrow A: long rt dbl arr -->
-<!ENTITY zigrarr "&#x021DD;" ><!--right zig-zag arrow -->