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-rw-r--r--source3/ubi_AVLtree.h340
-rw-r--r--source3/ubi_BinTree.h745
-rw-r--r--source3/ubi_SplayTree.h339
-rw-r--r--source3/ubi_dLinkList.h163
4 files changed, 0 insertions, 1587 deletions
diff --git a/source3/ubi_AVLtree.h b/source3/ubi_AVLtree.h
deleted file mode 100644
index 27d84a2896..0000000000
--- a/source3/ubi_AVLtree.h
+++ /dev/null
@@ -1,340 +0,0 @@
-#ifndef ubi_AVLtree_H
-#define ubi_AVLtree_H
-/* ========================================================================== **
- * ubi_AVLtree.h
- *
- * Copyright (C) 1991-1997 by Christopher R. Hertel
- *
- * Email: crh@ubiqx.mn.org
- * -------------------------------------------------------------------------- **
- *
- * This module provides an implementation of AVL height balanced binary
- * trees. (Adelson-Velskii, Landis 1962)
- *
- * This header file contains the basic AVL structure and pointer typedefs
- * as well as the prototypes needed to access the functions in the AVL
- * module ubi_AVLtree. The .c file implements the low-level height balancing
- * routines that manage the AVL tree, plus all of the basic primops for
- * adding, searching for, and deleting nodes.
- *
- * -------------------------------------------------------------------------- **
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- *
- * -------------------------------------------------------------------------- **
- * $Log: ubi_AVLtree.h,v $
- * Revision 1.1 1997/10/09 04:09:51 crh
- * This is my library of lists and trees. My hope is to replace all of the
- * hard coded linked lists that are currently used in Samba with calls to
- * these modules. This should make the code simpler, smaller, and (I hope)
- * faster. The tree code, in particular, should speed up processing where
- * large lists are involved.
- *
- * Chris -)-----
- *
- * Revision 2.4 1997/07/26 04:36:23 crh
- * Andrew Leppard, aka "Grazgur", discovered that I still had my brains tied
- * on backwards with respect to node deletion. I did some more digging and
- * discovered that I was not changing the balance values correctly in the
- * single rotation functions. Double rotation was working correctly because
- * the formula for changing the balance values is the same for insertion or
- * deletion. Not so for single rotation.
- *
- * I have tested the fix by loading the tree with over 44 thousand names,
- * deleting 2,629 of them (all those in which the second character is 'u')
- * and then walking the tree recursively to verify that the balance factor of
- * each node is correct. Passed.
- *
- * Thanks Andrew!
- *
- * Also:
- * + Changed ubi_TRUE and ubi_FALSE to ubi_trTRUE and ubi_trFALSE.
- * + Rewrote the ubi_tr<func> macros because they weren't doing what I'd
- * hoped they would do (see the bottom of the header file). They work now.
- *
- * Revision 2.3 1997/06/03 05:22:07 crh
- * Changed TRUE and FALSE to ubi_TRUE and ubi_FALSE to avoid causing
- * problems.
- *
- * Revision 2.2 1995/10/03 22:15:47 CRH
- * Ubisized!
- *
- * Revision 2.1 95/03/09 23:46:44 CRH
- * Added the ModuleID static string and function. These modules are now
- * self-identifying.
- *
- * Revision 2.0 95/03/05 14:11:22 CRH
- * This revision of ubi_AVLtree coincides with revision 2.0 of ubi_BinTree,
- * and so includes all of the changes to that module. In addition, a bug in
- * the node deletion process has been fixed.
- *
- * After rewriting the Locate() function in ubi_BinTree, I decided that it was
- * time to overhaul this module. In the process, I discovered a bug related
- * to node deletion. To fix the bug, I wrote function Debalance(). A quick
- * glance will show that it is very similar to the Rebalance() function. In
- * previous versions of this module, I tried to include the functionality of
- * Debalance() within Rebalance(), with poor results.
- *
- * Revision 1.0 93/10/15 22:58:48 CRH
- * With this revision, I have added a set of #define's that provide a single,
- * standard API to all existing tree modules. Until now, each of the three
- * existing modules had a different function and typedef prefix, as follows:
- *
- * Module Prefix
- * ubi_BinTree ubi_bt
- * ubi_AVLtree ubi_avl
- * ubi_SplayTree ubi_spt
- *
- * To further complicate matters, only those portions of the base module
- * (ubi_BinTree) that were superceeded in the new module had the new names.
- * For example, if you were using ubi_AVLtree, the AVL node structure was
- * named "ubi_avlNode", but the root structure was still "ubi_btRoot". Using
- * SplayTree, the locate function was called "ubi_sptLocate", but the next
- * and previous functions remained "ubi_btNext" and "ubi_btPrev".
- *
- * This was not too terrible if you were familiar with the modules and knew
- * exactly which tree model you wanted to use. If you wanted to be able to
- * change modules (for speed comparisons, etc), things could get messy very
- * quickly.
- *
- * So, I have added a set of defined names that get redefined in any of the
- * descendant modules. To use this standardized interface in your code,
- * simply replace all occurances of "ubi_bt", "ubi_avl", and "ubi_spt" with
- * "ubi_tr". The "ubi_tr" names will resolve to the correct function or
- * datatype names for the module that you are using. Just remember to
- * include the header for that module in your program file. Because these
- * names are handled by the preprocessor, there is no added run-time
- * overhead.
- *
- * Note that the original names do still exist, and can be used if you wish
- * to write code directly to a specific module. This should probably only be
- * done if you are planning to implement a new descendant type, such as
- * red/black trees. CRH
- *
- * V0.0 - May, 1990 - Written by Christopher R. Hertel (CRH).
- *
- * ========================================================================= **
- */
-
-#include "ubi_BinTree.h" /* Base erg binary tree support. */
-
-/* ------------------------------------------------------------------------- **
- * AVL Tree Node Structure: This structure defines the basic elements of
- * the AVL tree nodes. In general you *SHOULD NOT PLAY WITH THESE
- * FIELDS*! But, of course, I have to put the structure into this
- * header so that you can use the structure as a building block.
- *
- * The fields are as follows:
- * Link - An array of pointers. These pointers are manipulated by the
- * BT and AVL routines, and indicate the left and right child
- * nodes, plus the parent node. By keeping track of the parent
- * pointer, we avoid the need for recursive routines or hand-
- * tooled stacks to keep track of our path back to the root.
- * The use of these pointers is subject to change without
- * notice.
- * gender - For tree rebalancing purposes, it is necessary that each node
- * know whether it is the left or right child of its parent, or
- * if it is the root. This information is stored in this field.
- * balance - This field is also needed for AVL balancing purposes. It
- * indicates which subtree of the current node is longer, or if
- * the subtrees are, in fact, balanced with respect to each
- * other.
- * ------------------------------------------------------------------------- **
- */
-
-typedef struct ubi_avlNodeStruct {
- struct ubi_avlNodeStruct
- *Link[3]; /* Normal Binary Tree Node type. */
- char gender; /* The node is either the RIGHT or LEFT child of its */
- /* parent, or is the root node. */
- char balance; /* In an AVL tree, each node is the root of a subtree */
- /* that may be balanced, or be one node longer to the */
- /* right or left. This field keeps track of the */
- /* balance value of each node. */
- } ubi_avlNode; /* Typedef'd name for an avl tree node. */
-
-typedef ubi_avlNode *ubi_avlNodePtr; /* a Pointer to an AVL node */
-
-/* -------------------------------------------------------------------------- **
- * Function prototypes.
- * -------------------------------------------------------------------------- **
- */
-
-ubi_avlNodePtr ubi_avlInitNode( ubi_avlNodePtr NodePtr );
- /* ------------------------------------------------------------------------ **
- * Initialize a tree node.
- *
- * Input: NodePtr - a pointer to a ubi_btNode structure to be
- * initialized.
- * Output: a pointer to the initialized ubi_avlNode structure (ie. the
- * same as the input pointer).
- * ------------------------------------------------------------------------ **
- */
-
-ubi_trBool ubi_avlInsert( ubi_btRootPtr RootPtr,
- ubi_avlNodePtr NewNode,
- ubi_btItemPtr ItemPtr,
- ubi_avlNodePtr *OldNode );
- /* ------------------------------------------------------------------------ **
- * This function uses a non-recursive algorithm to add a new element to
- * the tree.
- *
- * Input: RootPtr - a pointer to the ubi_btRoot structure that indicates
- * the root of the tree to which NewNode is to be added.
- * NewNode - a pointer to an ubi_avlNode structure that is NOT
- * part of any tree.
- * ItemPtr - A pointer to the sort key that is stored within
- * *NewNode. ItemPtr MUST point to information stored
- * in *NewNode or an EXACT DUPLICATE. The key data
- * indicated by ItemPtr is used to place the new node
- * into the tree.
- * OldNode - a pointer to an ubi_btNodePtr. When searching
- * the tree, a duplicate node may be found. If
- * duplicates are allowed, then the new node will
- * be simply placed into the tree. If duplicates
- * are not allowed, however, then one of two things
- * may happen.
- * 1) if overwritting *is not* allowed, this
- * function will return FALSE (indicating that
- * the new node could not be inserted), and
- * *OldNode will point to the duplicate that is
- * still in the tree.
- * 2) if overwritting *is* allowed, then this
- * function will swap **OldNode for *NewNode.
- * In this case, *OldNode will point to the node
- * that was removed (thus allowing you to free
- * the node).
- * ** If you are using overwrite mode, ALWAYS **
- * ** check the return value of this parameter! **
- * Note: You may pass NULL in this parameter, the
- * function knows how to cope. If you do this,
- * however, there will be no way to return a
- * pointer to an old (ie. replaced) node (which is
- * a problem if you are using overwrite mode).
- *
- * Output: a boolean value indicating success or failure. The function
- * will return FALSE if the node could not be added to the tree.
- * Such failure will only occur if duplicates are not allowed,
- * nodes cannot be overwritten, AND a duplicate key was found
- * within the tree.
- * ------------------------------------------------------------------------ **
- */
-
-ubi_avlNodePtr ubi_avlRemove( ubi_btRootPtr RootPtr,
- ubi_avlNodePtr DeadNode );
- /* ------------------------------------------------------------------------ **
- * This function removes the indicated node from the tree, after which the
- * tree is rebalanced.
- *
- * Input: RootPtr - A pointer to the header of the tree that contains
- * the node to be removed.
- * DeadNode - A pointer to the node that will be removed.
- *
- * Output: This function returns a pointer to the node that was removed
- * from the tree (ie. the same as DeadNode).
- *
- * Note: The node MUST be in the tree indicated by RootPtr. If not,
- * strange and evil things will happen to your trees.
- * ------------------------------------------------------------------------ **
- */
-
-int ubi_avlModuleID( int size, char *list[] );
- /* ------------------------------------------------------------------------ **
- * Returns a set of strings that identify the module.
- *
- * Input: size - The number of elements in the array <list>.
- * list - An array of pointers of type (char *). This array
- * should, initially, be empty. This function will fill
- * in the array with pointers to strings.
- * Output: The number of elements of <list> that were used. If this value
- * is less than <size>, the values of the remaining elements are
- * not guaranteed.
- *
- * Notes: Please keep in mind that the pointers returned indicate strings
- * stored in static memory. Don't free() them, don't write over
- * them, etc. Just read them.
- * ------------------------------------------------------------------------ **
- */
-
-/* -------------------------------------------------------------------------- **
- * Masquarade...
- *
- * This set of defines allows you to write programs that will use any of the
- * implemented binary tree modules (currently BinTree, AVLtree, and SplayTree).
- * Instead of using ubi_avl... or ubi_bt, use ubi_tr... and select the tree
- * type by including the appropriate module header.
- */
-
-#undef ubi_trNode
-#undef ubi_trNodePtr
-#define ubi_trNode ubi_avlNode
-#define ubi_trNodePtr ubi_avlNodePtr
-
-#undef ubi_trInitNode
-#define ubi_trInitNode( Np ) ubi_avlInitNode( (ubi_avlNodePtr)(Np) )
-
-#undef ubi_trInsert
-#define ubi_trInsert( Rp, Nn, Ip, On ) \
- ubi_avlInsert( (ubi_btRootPtr)(Rp), (ubi_avlNodePtr)(Nn), \
- (ubi_btItemPtr)(Ip), (ubi_avlNodePtr *)(On) )
-
-#undef ubi_trRemove
-#define ubi_trRemove( Rp, Dn ) \
- ubi_avlRemove( (ubi_btRootPtr)(Rp), (ubi_avlNodePtr)(Dn) )
-
-#undef ubi_trLocate
-#define ubi_trLocate( Rp, Ip, Op ) \
- (ubi_avlNodePtr)ubi_btLocate( (ubi_btRootPtr)(Rp), \
- (ubi_btItemPtr)(Ip), \
- (ubi_trCompOps)(Op) )
-
-#undef ubi_trFind
-#define ubi_trFind( Rp, Ip ) \
- (ubi_avlNodePtr)ubi_btFind( (ubi_btRootPtr)(Rp), (ubi_btItemPtr)(Ip) )
-
-#undef ubi_trNext
-#define ubi_trNext( P ) (ubi_avlNodePtr)ubi_btNext( (ubi_btNodePtr)(P) )
-
-#undef ubi_trPrev
-#define ubi_trPrev( P ) (ubi_avlNodePtr)ubi_btPrev( (ubi_btNodePtr)(P) )
-
-#undef ubi_trFirst
-#define ubi_trFirst( P ) (ubi_avlNodePtr)ubi_btFirst( (ubi_btNodePtr)(P) )
-
-#undef ubi_trLast
-#define ubi_trLast( P ) (ubi_avlNodePtr)ubi_btLast( (ubi_btNodePtr)(P) )
-
-#undef ubi_trFirstOf
-#define ubi_trFirstOf( Rp, Ip, P ) \
- (ubi_avlNodePtr)ubi_btFirstOf( (ubi_btRootPtr)(Rp), \
- (ubi_btItemPtr)(Ip), \
- (ubi_btNodePtr)(P) )
-
-#undef ubi_trLastOf
-#define ubi_trLastOf( Rp, Ip, P ) \
- (ubi_avlNodePtr)ubi_btLastOf( (ubi_btRootPtr)(Rp), \
- (ubi_btItemPtr)(Ip), \
- (ubi_btNodePtr)(P) )
-
-#undef ubi_trLeafNode
-#define ubi_trLeafNode( Nd ) \
- (ubi_avlNodePtr)ubi_btLeafNode( (ubi_btNodePtr)(Nd) )
-
-#undef ubi_trModuleID
-#define ubi_trModuleID( s, l ) ubi_avlModuleID( s, l )
-
-
-/* =========================== End ubi_AVLtree.h =========================== */
-#endif /* ubi_AVLtree_H */
diff --git a/source3/ubi_BinTree.h b/source3/ubi_BinTree.h
deleted file mode 100644
index 1be8cba877..0000000000
--- a/source3/ubi_BinTree.h
+++ /dev/null
@@ -1,745 +0,0 @@
-#ifndef ubi_BinTree_H
-#define ubi_BinTree_H
-/* ========================================================================== **
- * ubi_BinTree.h
- *
- * Copyright (C) 1991-1997 by Christopher R. Hertel
- *
- * Email: crh@ubiqx.mn.org
- * -------------------------------------------------------------------------- **
- *
- * ubi_BinTree manages a simple binary tree. Nothing fancy here. No height
- * balancing, no restructuring. Still, a good tool for creating short, low-
- * overhead sorted lists of things that need to be found in a hurry.
- *
- * In addition, this module provides a good basis for creating other types
- * of binary tree handling modules.
- *
- * -------------------------------------------------------------------------- **
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- *
- * -------------------------------------------------------------------------- **
- *
- * $Log: ubi_BinTree.h,v $
- * Revision 1.1 1997/10/09 04:09:52 crh
- * This is my library of lists and trees. My hope is to replace all of the
- * hard coded linked lists that are currently used in Samba with calls to
- * these modules. This should make the code simpler, smaller, and (I hope)
- * faster. The tree code, in particular, should speed up processing where
- * large lists are involved.
- *
- * Chris -)-----
- *
- * Revision 2.4 1997/07/26 04:11:14 crh
- * + Just to be annoying I changed ubi_TRUE and ubi_FALSE to ubi_trTRUE
- * and ubi_trFALSE.
- * + There is now a type ubi_trBool to go with ubi_trTRUE and ubi_trFALSE.
- * + There used to be something called "ubi_TypeDefs.h". I got rid of it.
- * + Added function ubi_btLeafNode().
- *
- * Revision 2.3 1997/06/03 05:15:27 crh
- * Changed TRUE and FALSE to ubi_TRUE and ubi_FALSE to avoid conflicts.
- * Also changed the interface to function InitTree(). See the comments
- * for this function for more information.
- *
- * Revision 2.2 1995/10/03 22:00:40 CRH
- * Ubisized!
- *
- * Revision 2.1 95/03/09 23:43:46 CRH
- * Added the ModuleID static string and function. These modules are now
- * self-identifying.
- *
- * Revision 2.0 95/02/27 22:00:33 CRH
- * Revision 2.0 of this program includes the following changes:
- *
- * 1) A fix to a major typo in the RepaceNode() function.
- * 2) The addition of the static function Border().
- * 3) The addition of the public functions FirstOf() and LastOf(), which
- * use Border(). These functions are used with trees that allow
- * duplicate keys.
- * 4) A complete rewrite of the Locate() function. Locate() now accepts
- * a "comparison" operator.
- * 5) Overall enhancements to both code and comments.
- *
- * I decided to give this a new major rev number because the interface has
- * changed. In particular, there are two new functions, and changes to the
- * Locate() function.
- *
- * Revision 1.0 93/10/15 22:55:04 CRH
- * With this revision, I have added a set of #define's that provide a single,
- * standard API to all existing tree modules. Until now, each of the three
- * existing modules had a different function and typedef prefix, as follows:
- *
- * Module Prefix
- * ubi_BinTree ubi_bt
- * ubi_AVLtree ubi_avl
- * ubi_SplayTree ubi_spt
- *
- * To further complicate matters, only those portions of the base module
- * (ubi_BinTree) that were superceeded in the new module had the new names.
- * For example, if you were using ubi_AVLtree, the AVL node structure was
- * named "ubi_avlNode", but the root structure was still "ubi_btRoot". Using
- * SplayTree, the locate function was called "ubi_sptLocate", but the next
- * and previous functions remained "ubi_btNext" and "ubi_btPrev".
- *
- * This was not too terrible if you were familiar with the modules and knew
- * exactly which tree model you wanted to use. If you wanted to be able to
- * change modules (for speed comparisons, etc), things could get messy very
- * quickly.
- *
- * So, I have added a set of defined names that get redefined in any of the
- * descendant modules. To use this standardized interface in your code,
- * simply replace all occurances of "ubi_bt", "ubi_avl", and "ubi_spt" with
- * "ubi_tr". The "ubi_tr" names will resolve to the correct function or
- * datatype names for the module that you are using. Just remember to
- * include the header for that module in your program file. Because these
- * names are handled by the preprocessor, there is no added run-time
- * overhead.
- *
- * Note that the original names do still exist, and can be used if you wish
- * to write code directly to a specific module. This should probably only be
- * done if you are planning to implement a new descendant type, such as
- * red/black trees. CRH
- *
- * V0.0 - June, 1991 - Written by Christopher R. Hertel (CRH).
- *
- * ========================================================================== **
- */
-
-/* -------------------------------------------------------------------------- **
- * Macros and constants.
- *
- * General purpose:
- * ubi_trTRUE - Boolean TRUE.
- * ubi_trFALSE - Boolean FALSE.
- *
- * Flags used in the tree header:
- * ubi_trOVERWRITE - This flag indicates that an existing node may be
- * overwritten by a new node with a matching key.
- * ubi_trDUPKEY - This flag indicates that the tree allows duplicate
- * keys. If the tree does allow duplicates, the
- * overwrite flag is ignored.
- *
- * Node link array index constants: (Each node has an array of three
- * pointers. One to the left, one to the right, and one back to the
- * parent.)
- * LEFT - Left child pointer.
- * PARENT - Parent pointer.
- * RIGHT - Right child pointer.
- * EQUAL - Synonym for PARENT.
- *
- * ubi_trCompOps: These values are used in the ubi_trLocate() function.
- * ubi_trLT - request the first instance of the greatest key less than
- * the search key.
- * ubi_trLE - request the first instance of the greatest key that is less
- * than or equal to the search key.
- * ubi_trEQ - request the first instance of key that is equal to the
- * search key.
- * ubi_trGE - request the first instance of a key that is greater than
- * or equal to the search key.
- * ubi_trGT - request the first instance of the first key that is greater
- * than the search key.
- * -------------------------------------------------------------------------- **
- */
-
-#define ubi_trTRUE 0xFF
-#define ubi_trFALSE 0x00
-
-#define ubi_trOVERWRITE 0x01 /* Turn on allow overwrite */
-#define ubi_trDUPKEY 0x02 /* Turn on allow duplicate keys */
-
-/* Pointer array index constants... */
-#define LEFT 0x00
-#define PARENT 0x01
-#define RIGHT 0x02
-#define EQUAL PARENT
-
-typedef enum {
- ubi_trLT = 1,
- ubi_trLE,
- ubi_trEQ,
- ubi_trGE,
- ubi_trGT
- } ubi_trCompOps;
-
-/* -------------------------------------------------------------------------- **
- * These three macros allow simple manipulation of pointer index values (LEFT,
- * RIGHT, and PARENT).
- *
- * Normalize() - converts {LEFT, PARENT, RIGHT} into {-1, 0 ,1}. C
- * uses {negative, zero, positive} values to indicate
- * {less than, equal to, greater than}.
- * AbNormal() - converts {negative, zero, positive} to {LEFT, PARENT,
- * RIGHT} (opposite of Normalize()). Note: C comparison
- * functions, such as strcmp(), return {negative, zero,
- * positive} values, which are not necessarily {-1, 0,
- * 1}. This macro uses the the ubi_btSgn() function to
- * compensate.
- * RevWay() - converts LEFT to RIGHT and RIGHT to LEFT. PARENT (EQUAL)
- * is left as is.
- * -------------------------------------------------------------------------- **
- */
-#define Normalize(W) ((char)((W)-EQUAL))
-#define AbNormal(W) ((char)( EQUAL+((char)ubi_btSgn( (W) )) ))
-#define RevWay(W) ((char)((W)==LEFT?RIGHT:((W)==RIGHT?LEFT:EQUAL)))
-
-/* -------------------------------------------------------------------------- **
- * These macros allow us to quickly read the values of the OVERWRITE and
- * DUPlicate KEY bits of the tree root flags field.
- * -------------------------------------------------------------------------- **
- */
-#define Dups_OK(A) ((ubi_trDUPKEY & ((A)->flags))?(ubi_trTRUE):(ubi_trFALSE))
-#define Ovwt_OK(A) ((ubi_trOVERWRITE & ((A)->flags))?(ubi_trTRUE):(ubi_trFALSE))
-
-/* -------------------------------------------------------------------------- **
- * Typedefs...
- *
- * ubi_trBool - Your typcial true or false...
- *
- * Item Pointer: The ubi_btItemPtr is a generic pointer. It is used to
- * indicate a key that is being searched for within the tree.
- * Searching occurs whenever the ubi_trFind(), ubi_trLocate(),
- * or ubi_trInsert() functions are called.
- * -------------------------------------------------------------------------- **
- */
-
-typedef unsigned char ubi_trBool;
-
-typedef void *ubi_btItemPtr; /* A pointer to data within a node. */
-
-/* ------------------------------------------------------------------------- **
- * Binary Tree Node Structure: This structure defines the basic elements of
- * the tree nodes. In general you *SHOULD NOT PLAY WITH THESE FIELDS*!
- * But, of course, I have to put the structure into this header so that
- * you can use it as a building block.
- *
- * The fields are as follows:
- * Link - an array of pointers. These pointers are manipulated by
- * the BT routines. The pointers indicate the left and right
- * child nodes and the parent node. By keeping track of the
- * parent pointer, we avoid the need for recursive routines or
- * hand-tooled stacks to keep track of our path back to the
- * root. The use of these pointers is subject to change without
- * notice.
- * gender - a one-byte field indicating whether the node is the RIGHT or
- * LEFT child of its parent. If the node is the root of the
- * tree, gender will be PARENT.
- * ------------------------------------------------------------------------- **
- */
-typedef struct ubi_btNodeStruct {
- struct ubi_btNodeStruct *Link[ 3 ];
- char gender;
- } ubi_btNode;
-
-typedef ubi_btNode *ubi_btNodePtr; /* Pointer to an ubi_btNode structure. */
-
-/* ------------------------------------------------------------------------- **
- * The next three typedefs define standard function types used by the binary
- * tree management routines. In particular:
- *
- * ubi_btCompFunc is a pointer to a comparison function. Comparison
- * functions are passed an ubi_btItemPtr and an
- * ubi_btNodePtr. They return a value that is (<0), 0,
- * or (>0) to indicate that the Item is (respectively)
- * "less than", "equal to", or "greater than" the Item
- * contained within the node. (See ubi_btInitTree()).
- * ubi_btActionRtn is a pointer to a function that may be called for each
- * node visited when performing a tree traversal (see
- * ubi_btTraverse()). The function will be passed two
- * parameters: the first is a pointer to a node in the
- * tree, the second is a generic pointer that may point to
- * anything that you like.
- * ubi_btKillNodeRtn is a pointer to a function that will deallocate the
- * memory used by a node (see ubi_btKillTree()). Since
- * memory management is left up to you, deallocation may
- * mean anything that you want it to mean. Just remember
- * that the tree *will* be destroyed and that none of the
- * node pointers will be valid any more.
- * ------------------------------------------------------------------------- **
- */
-
-typedef int (*ubi_btCompFunc)( ubi_btItemPtr, ubi_btNodePtr );
-
-typedef void (*ubi_btActionRtn)( ubi_btNodePtr, void * );
-
-typedef void (*ubi_btKillNodeRtn)( ubi_btNodePtr );
-
-/* -------------------------------------------------------------------------- **
- * Tree Root Structure: This structure gives us a convenient handle for
- * accessing whole AVL trees. The fields are:
- * root - A pointer to the root node of the AVL tree.
- * count - A count of the number of nodes stored in the tree.
- * cmp - A pointer to the comparison routine to be used when building or
- * searching the tree.
- * flags - A set of bit flags. Two flags are currently defined:
- *
- * ubi_trOVERWRITE - If set, this flag indicates that a new node should
- * (bit 0x01) overwrite an old node if the two have identical
- * keys (ie., the keys are equal).
- * ubi_trDUPKEY - If set, this flag indicates that the tree is
- * (bit 0x02) allowed to contain nodes with duplicate keys.
- *
- * NOTE: ubi_trInsert() tests ubi_trDUPKEY before ubi_trOVERWRITE.
- *
- * All of these values are set when you initialize the root structure by
- * calling ubi_trInitTree().
- * -------------------------------------------------------------------------- **
- */
-
-typedef struct {
- ubi_btNodePtr root; /* A pointer to the root node of the tree */
- unsigned long count; /* A count of the number of nodes in the tree */
- ubi_btCompFunc cmp; /* A pointer to the tree's comparison function */
- unsigned char flags; /* Overwrite Y|N, Duplicate keys Y|N... */
- } ubi_btRoot;
-
-typedef ubi_btRoot *ubi_btRootPtr; /* Pointer to an ubi_btRoot structure. */
-
-
-/* -------------------------------------------------------------------------- **
- * Function Prototypes.
- */
-
-long ubi_btSgn( long x );
- /* ------------------------------------------------------------------------ **
- * Return the sign of x; {negative,zero,positive} ==> {-1, 0, 1}.
- *
- * Input: x - a signed long integer value.
- *
- * Output: the "sign" of x, represented as follows:
- * -1 == negative
- * 0 == zero (no sign)
- * 1 == positive
- *
- * Note: This utility is provided in order to facilitate the conversion
- * of C comparison function return values into BinTree direction
- * values: {LEFT, PARENT, EQUAL}. It is INCORPORATED into the
- * AbNormal() conversion macro!
- *
- * ------------------------------------------------------------------------ **
- */
-
-ubi_btNodePtr ubi_btInitNode( ubi_btNodePtr NodePtr );
- /* ------------------------------------------------------------------------ **
- * Initialize a tree node.
- *
- * Input: a pointer to a ubi_btNode structure to be initialized.
- * Output: a pointer to the initialized ubi_btNode structure (ie. the
- * same as the input pointer).
- * ------------------------------------------------------------------------ **
- */
-
-ubi_btRootPtr ubi_btInitTree( ubi_btRootPtr RootPtr,
- ubi_btCompFunc CompFunc,
- unsigned char Flags );
- /* ------------------------------------------------------------------------ **
- * Initialize the fields of a Tree Root header structure.
- *
- * Input: RootPtr - a pointer to an ubi_btRoot structure to be
- * initialized.
- * CompFunc - a pointer to a comparison function that will be used
- * whenever nodes in the tree must be compared against
- * outside values.
- * Flags - One bytes worth of flags. Flags include
- * ubi_trOVERWRITE and ubi_trDUPKEY. See the header
- * file for more info.
- *
- * Output: a pointer to the initialized ubi_btRoot structure (ie. the
- * same value as RootPtr).
- *
- * Note: The interface to this function has changed from that of
- * previous versions. The <Flags> parameter replaces two
- * boolean parameters that had the same basic effect.
- * ------------------------------------------------------------------------ **
- */
-
-ubi_trBool ubi_btInsert( ubi_btRootPtr RootPtr,
- ubi_btNodePtr NewNode,
- ubi_btItemPtr ItemPtr,
- ubi_btNodePtr *OldNode );
- /* ------------------------------------------------------------------------ **
- * This function uses a non-recursive algorithm to add a new element to the
- * tree.
- *
- * Input: RootPtr - a pointer to the ubi_btRoot structure that indicates
- * the root of the tree to which NewNode is to be added.
- * NewNode - a pointer to an ubi_btNode structure that is NOT
- * part of any tree.
- * ItemPtr - A pointer to the sort key that is stored within
- * *NewNode. ItemPtr MUST point to information stored
- * in *NewNode or an EXACT DUPLICATE. The key data
- * indicated by ItemPtr is used to place the new node
- * into the tree.
- * OldNode - a pointer to an ubi_btNodePtr. When searching
- * the tree, a duplicate node may be found. If
- * duplicates are allowed, then the new node will
- * be simply placed into the tree. If duplicates
- * are not allowed, however, then one of two things
- * may happen.
- * 1) if overwritting *is not* allowed, this
- * function will return FALSE (indicating that
- * the new node could not be inserted), and
- * *OldNode will point to the duplicate that is
- * still in the tree.
- * 2) if overwritting *is* allowed, then this
- * function will swap **OldNode for *NewNode.
- * In this case, *OldNode will point to the node
- * that was removed (thus allowing you to free
- * the node).
- * ** If you are using overwrite mode, ALWAYS **
- * ** check the return value of this parameter! **
- * Note: You may pass NULL in this parameter, the
- * function knows how to cope. If you do this,
- * however, there will be no way to return a
- * pointer to an old (ie. replaced) node (which is
- * a problem if you are using overwrite mode).
- *
- * Output: a boolean value indicating success or failure. The function
- * will return FALSE if the node could not be added to the tree.
- * Such failure will only occur if duplicates are not allowed,
- * nodes cannot be overwritten, AND a duplicate key was found
- * within the tree.
- * ------------------------------------------------------------------------ **
- */
-
-ubi_btNodePtr ubi_btRemove( ubi_btRootPtr RootPtr,
- ubi_btNodePtr DeadNode );
- /* ------------------------------------------------------------------------ **
- * This function removes the indicated node from the tree.
- *
- * Input: RootPtr - A pointer to the header of the tree that contains
- * the node to be removed.
- * DeadNode - A pointer to the node that will be removed.
- *
- * Output: This function returns a pointer to the node that was removed
- * from the tree (ie. the same as DeadNode).
- *
- * Note: The node MUST be in the tree indicated by RootPtr. If not,
- * strange and evil things will happen to your trees.
- * ------------------------------------------------------------------------ **
- */
-
-ubi_btNodePtr ubi_btLocate( ubi_btRootPtr RootPtr,
- ubi_btItemPtr FindMe,
- ubi_trCompOps CompOp );
- /* ------------------------------------------------------------------------ **
- * The purpose of ubi_btLocate() is to find a node or set of nodes given
- * a target value and a "comparison operator". The Locate() function is
- * more flexible and (in the case of trees that may contain dupicate keys)
- * more precise than the ubi_btFind() function. The latter is faster,
- * but it only searches for exact matches and, if the tree contains
- * duplicates, Find() may return a pointer to any one of the duplicate-
- * keyed records.
- *
- * Input:
- * RootPtr - A pointer to the header of the tree to be searched.
- * FindMe - An ubi_btItemPtr that indicates the key for which to
- * search.
- * CompOp - One of the following:
- * CompOp Return a pointer to the node with
- * ------ ---------------------------------
- * ubi_trLT - the last key value that is less
- * than FindMe.
- * ubi_trLE - the first key matching FindMe, or
- * the last key that is less than
- * FindMe.
- * ubi_trEQ - the first key matching FindMe.
- * ubi_trGE - the first key matching FindMe, or the
- * first key greater than FindMe.
- * ubi_trGT - the first key greater than FindMe.
- * Output:
- * A pointer to the node matching the criteria listed above under
- * CompOp, or NULL if no node matched the criteria.
- *
- * Notes:
- * In the case of trees with duplicate keys, Locate() will behave as
- * follows:
- *
- * Find: 3 Find: 3
- * Keys: 1 2 2 2 3 3 3 3 3 4 4 Keys: 1 1 2 2 2 4 4 5 5 5 6
- * ^ ^ ^ ^ ^
- * LT EQ GT LE GE
- *
- * That is, when returning a pointer to a node with a key that is LESS
- * THAN the target key (FindMe), Locate() will return a pointer to the
- * LAST matching node.
- * When returning a pointer to a node with a key that is GREATER
- * THAN the target key (FindMe), Locate() will return a pointer to the
- * FIRST matching node.
- *
- * See Also: ubi_btFind(), ubi_btFirstOf(), ubi_btLastOf().
- * ------------------------------------------------------------------------ **
- */
-
-ubi_btNodePtr ubi_btFind( ubi_btRootPtr RootPtr,
- ubi_btItemPtr FindMe );
- /* ------------------------------------------------------------------------ **
- * This function performs a non-recursive search of a tree for any node
- * matching a specific key.
- *
- * Input:
- * RootPtr - a pointer to the header of the tree to be searched.
- * FindMe - a pointer to the key value for which to search.
- *
- * Output:
- * A pointer to a node with a key that matches the key indicated by
- * FindMe, or NULL if no such node was found.
- *
- * Note: In a tree that allows duplicates, the pointer returned *might
- * not* point to the (sequentially) first occurance of the
- * desired key. In such a tree, it may be more useful to use
- * ubi_btLocate().
- * ------------------------------------------------------------------------ **
- */
-
-ubi_btNodePtr ubi_btNext( ubi_btNodePtr P );
- /* ------------------------------------------------------------------------ **
- * Given the node indicated by P, find the (sorted order) Next node in the
- * tree.
- * Input: P - a pointer to a node that exists in a binary tree.
- * Output: A pointer to the "next" node in the tree, or NULL if P pointed
- * to the "last" node in the tree or was NULL.
- * ------------------------------------------------------------------------ **
- */
-
-ubi_btNodePtr ubi_btPrev( ubi_btNodePtr P );
- /* ------------------------------------------------------------------------ **
- * Given the node indicated by P, find the (sorted order) Previous node in
- * the tree.
- * Input: P - a pointer to a node that exists in a binary tree.
- * Output: A pointer to the "previous" node in the tree, or NULL if P
- * pointed to the "first" node in the tree or was NULL.
- * ------------------------------------------------------------------------ **
- */
-
-ubi_btNodePtr ubi_btFirst( ubi_btNodePtr P );
- /* ------------------------------------------------------------------------ **
- * Given the node indicated by P, find the (sorted order) First node in the
- * subtree of which *P is the root.
- * Input: P - a pointer to a node that exists in a binary tree.
- * Output: A pointer to the "first" node in a subtree that has *P as its
- * root. This function will return NULL only if P is NULL.
- * Note: In general, you will be passing in the value of the root field
- * of an ubi_btRoot structure.
- * ------------------------------------------------------------------------ **
- */
-
-ubi_btNodePtr ubi_btLast( ubi_btNodePtr P );
- /* ------------------------------------------------------------------------ **
- * Given the node indicated by P, find the (sorted order) Last node in the
- * subtree of which *P is the root.
- * Input: P - a pointer to a node that exists in a binary tree.
- * Output: A pointer to the "last" node in a subtree that has *P as its
- * root. This function will return NULL only if P is NULL.
- * Note: In general, you will be passing in the value of the root field
- * of an ubi_btRoot structure.
- * ------------------------------------------------------------------------ **
- */
-
-ubi_btNodePtr ubi_btFirstOf( ubi_btRootPtr RootPtr,
- ubi_btItemPtr MatchMe,
- ubi_btNodePtr p );
- /* ------------------------------------------------------------------------ **
- * Given a tree that a allows duplicate keys, and a pointer to a node in
- * the tree, this function will return a pointer to the first (traversal
- * order) node with the same key value.
- *
- * Input: RootPtr - A pointer to the root of the tree.
- * MatchMe - A pointer to the key value. This should probably
- * point to the key within node *p.
- * p - A pointer to a node in the tree.
- * Output: A pointer to the first node in the set of nodes with keys
- * matching <FindMe>.
- * Notes: Node *p MUST be in the set of nodes with keys matching
- * <FindMe>. If not, this function will return NULL.
- * ------------------------------------------------------------------------ **
- */
-
-ubi_btNodePtr ubi_btLastOf( ubi_btRootPtr RootPtr,
- ubi_btItemPtr MatchMe,
- ubi_btNodePtr p );
- /* ------------------------------------------------------------------------ **
- * Given a tree that a allows duplicate keys, and a pointer to a node in
- * the tree, this function will return a pointer to the last (traversal
- * order) node with the same key value.
- *
- * Input: RootPtr - A pointer to the root of the tree.
- * MatchMe - A pointer to the key value. This should probably
- * point to the key within node *p.
- * p - A pointer to a node in the tree.
- * Output: A pointer to the last node in the set of nodes with keys
- * matching <FindMe>.
- * Notes: Node *p MUST be in the set of nodes with keys matching
- * <FindMe>. If not, this function will return NULL.
- * ------------------------------------------------------------------------ **
- */
-
-ubi_trBool ubi_btTraverse( ubi_btRootPtr RootPtr,
- ubi_btActionRtn EachNode,
- void *UserData );
- /* ------------------------------------------------------------------------ **
- * Traverse a tree in sorted order (non-recursively). At each node, call
- * (*EachNode)(), passing a pointer to the current node, and UserData as the
- * second parameter.
- * Input: RootPtr - a pointer to an ubi_btRoot structure that indicates
- * the tree to be traversed.
- * EachNode - a pointer to a function to be called at each node
- * as the node is visited.
- * UserData - a generic pointer that may point to anything that
- * you choose.
- * Output: A boolean value. FALSE if the tree is empty, otherwise TRUE.
- * ------------------------------------------------------------------------ **
- */
-
-ubi_trBool ubi_btKillTree( ubi_btRootPtr RootPtr,
- ubi_btKillNodeRtn FreeNode );
- /* ------------------------------------------------------------------------ **
- * Delete an entire tree (non-recursively) and reinitialize the ubi_btRoot
- * structure. Note that this function will return FALSE if either parameter
- * is NULL.
- *
- * Input: RootPtr - a pointer to an ubi_btRoot structure that indicates
- * the root of the tree to delete.
- * FreeNode - a function that will be called for each node in the
- * tree to deallocate the memory used by the node.
- *
- * Output: A boolean value. FALSE if either input parameter was NULL, else
- * TRUE.
- *
- * ------------------------------------------------------------------------ **
- */
-
-ubi_btNodePtr ubi_btLeafNode( ubi_btNodePtr leader );
- /* ------------------------------------------------------------------------ **
- * Returns a pointer to a leaf node.
- *
- * Input: leader - Pointer to a node at which to start the descent.
- *
- * Output: A pointer to a leaf node selected in a somewhat arbitrary
- * manner.
- *
- * Notes: I wrote this function because I was using splay trees as a
- * database cache. The cache had a maximum size on it, and I
- * needed a way of choosing a node to sacrifice if the cache
- * became full. In a splay tree, less recently accessed nodes
- * tend toward the bottom of the tree, meaning that leaf nodes
- * are good candidates for removal. (I really can't think of
- * any other reason to use this function.)
- * + In a simple binary tree or an AVL tree, the most recently
- * added nodes tend to be nearer the bottom, making this a *bad*
- * way to choose which node to remove from the cache.
- * + Randomizing the traversal order is probably a good idea. You
- * can improve the randomization of leaf node selection by passing
- * in pointers to nodes other than the root node each time. A
- * pointer to any node in the tree will do. Of course, if you
- * pass a pointer to a leaf node you'll get the same thing back.
- *
- * ------------------------------------------------------------------------ **
- */
-
-
-int ubi_btModuleID( int size, char *list[] );
- /* ------------------------------------------------------------------------ **
- * Returns a set of strings that identify the module.
- *
- * Input: size - The number of elements in the array <list>.
- * list - An array of pointers of type (char *). This array
- * should, initially, be empty. This function will fill
- * in the array with pointers to strings.
- * Output: The number of elements of <list> that were used. If this value
- * is less than <size>, the values of the remaining elements are
- * not guaranteed.
- *
- * Notes: Please keep in mind that the pointers returned indicate strings
- * stored in static memory. Don't free() them, don't write over
- * them, etc. Just read them.
- * ------------------------------------------------------------------------ **
- */
-
-/* -------------------------------------------------------------------------- **
- * Masquarade...
- *
- * This set of defines allows you to write programs that will use any of the
- * implemented binary tree modules (currently BinTree, AVLtree, and SplayTree).
- * Instead of using ubi_bt..., use ubi_tr..., and select the tree type by
- * including the appropriate module header.
- */
-
-#define ubi_trItemPtr ubi_btItemPtr
-
-#define ubi_trNode ubi_btNode
-#define ubi_trNodePtr ubi_btNodePtr
-
-#define ubi_trRoot ubi_btRoot
-#define ubi_trRootPtr ubi_btRootPtr
-
-#define ubi_trCompFunc ubi_btCompFunc
-#define ubi_trActionRtn ubi_btActionRtn
-#define ubi_trKillNodeRtn ubi_btKillNodeRtn
-
-#define ubi_trSgn( x ) ubi_btSgn( x )
-
-#define ubi_trInitNode( Np ) ubi_btInitNode( (ubi_btNodePtr)(Np) )
-
-#define ubi_trInitTree( Rp, Cf, Fl ) \
- ubi_btInitTree( (ubi_btRootPtr)(Rp), (ubi_btCompFunc)(Cf), (Fl) )
-
-#define ubi_trInsert( Rp, Nn, Ip, On ) \
- ubi_btInsert( (ubi_btRootPtr)(Rp), (ubi_btNodePtr)(Nn), \
- (ubi_btItemPtr)(Ip), (ubi_btNodePtr *)(On) )
-
-#define ubi_trRemove( Rp, Dn ) \
- ubi_btRemove( (ubi_btRootPtr)(Rp), (ubi_btNodePtr)(Dn) )
-
-#define ubi_trLocate( Rp, Ip, Op ) \
- ubi_btLocate( (ubi_btRootPtr)(Rp), \
- (ubi_btItemPtr)(Ip), \
- (ubi_trCompOps)(Op) )
-
-#define ubi_trFind( Rp, Ip ) \
- ubi_btFind( (ubi_btRootPtr)(Rp), (ubi_btItemPtr)(Ip) )
-
-#define ubi_trNext( P ) ubi_btNext( (ubi_btNodePtr)(P) )
-
-#define ubi_trPrev( P ) ubi_btPrev( (ubi_btNodePtr)(P) )
-
-#define ubi_trFirst( P ) ubi_btFirst( (ubi_btNodePtr)(P) )
-
-#define ubi_trLast( P ) ubi_btLast( (ubi_btNodePtr)(P) )
-
-#define ubi_trFirstOf( Rp, Ip, P ) \
- ubi_btFirstOf( (ubi_btRootPtr)(Rp), \
- (ubi_btItemPtr)(Ip), \
- (ubi_btNodePtr)(P) )
-
-#define ubi_trLastOf( Rp, Ip, P ) \
- ubi_btLastOf( (ubi_btRootPtr)(Rp), \
- (ubi_btItemPtr)(Ip), \
- (ubi_btNodePtr)(P) )
-
-#define ubi_trTraverse( Rp, En, Ud ) \
- ubi_btTraverse((ubi_btRootPtr)(Rp), (ubi_btActionRtn)(En), (void *)(Ud))
-
-#define ubi_trKillTree( Rp, Fn ) \
- ubi_btKillTree( (ubi_btRootPtr)(Rp), (ubi_btKillNodeRtn)(Fn) )
-
-#define ubi_trLeafNode( Nd ) \
- ubi_btLeafNode( (ubi_btNodePtr)(Nd) )
-
-#define ubi_trModuleID( s, l ) ubi_btModuleID( s, l )
-
-/* ========================================================================== */
-#endif /* ubi_BinTree_H */
diff --git a/source3/ubi_SplayTree.h b/source3/ubi_SplayTree.h
deleted file mode 100644
index 6a17a19ec4..0000000000
--- a/source3/ubi_SplayTree.h
+++ /dev/null
@@ -1,339 +0,0 @@
-#ifndef ubi_SplayTree_H
-#define ubi_SplayTree_H
-/* ========================================================================== **
- * ubi_SplayTree.h
- *
- * Copyright (C) 1993,1995 by Christopher R. Hertel
- *
- * Email: crh@ubiqx.mn.org
- * -------------------------------------------------------------------------- **
- *
- * This module implements "splay" trees. Splay trees are binary trees
- * that are rearranged (splayed) whenever a node is accessed. The
- * splaying process *tends* to make the tree bushier (improves balance),
- * and the nodes that are accessed most frequently *tend* to be closer to
- * the top.
- *
- * References: "Self-Adjusting Binary Search Trees", by Daniel Sleator and
- * Robert Tarjan. Journal of the Association for Computing
- * Machinery Vol 32, No. 3, July 1985 pp. 652-686
- *
- * -------------------------------------------------------------------------- **
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- *
- * -------------------------------------------------------------------------- **
- *
- * $Log: ubi_SplayTree.h,v $
- * Revision 1.1 1997/10/09 04:09:55 crh
- * This is my library of lists and trees. My hope is to replace all of the
- * hard coded linked lists that are currently used in Samba with calls to
- * these modules. This should make the code simpler, smaller, and (I hope)
- * faster. The tree code, in particular, should speed up processing where
- * large lists are involved.
- *
- * Chris -)-----
- *
- * Revision 2.5 1997/07/26 04:15:46 crh
- * + Cleaned up a few minor syntax annoyances that gcc discovered for me.
- * + Changed ubi_TRUE and ubi_FALSE to ubi_trTRUE and ubi_trFALSE.
- *
- * Revision 2.4 1997/06/03 05:22:56 crh
- * Changed TRUE and FALSE to ubi_TRUE and ubi_FALSE to avoid causing
- * problems.
- *
- * Revision 2.3 1995/10/03 22:19:37 CRH
- * Ubisized!
- * Also, added the function ubi_sptSplay().
- *
- * Revision 2.1 95/03/09 23:55:04 CRH
- * Added the ModuleID static string and function. These modules are now
- * self-identifying.
- *
- * Revision 2.0 95/02/27 22:34:55 CRH
- * This module was updated to match the interface changes made to the
- * ubi_BinTree module. In particular, the interface to the Locate() function
- * has changed. See ubi_BinTree for more information on changes and new
- * functions.
- *
- * The revision number was also upped to match ubi_BinTree.
- *
- *
- * Revision 1.0 93/10/15 22:59:36 CRH
- * With this revision, I have added a set of #define's that provide a single,
- * standard API to all existing tree modules. Until now, each of the three
- * existing modules had a different function and typedef prefix, as follows:
- *
- * Module Prefix
- * ubi_BinTree ubi_bt
- * ubi_AVLtree ubi_avl
- * ubi_SplayTree ubi_spt
- *
- * To further complicate matters, only those portions of the base module
- * (ubi_BinTree) that were superceeded in the new module had the new names.
- * For example, if you were using ubi_AVLtree, the AVL node structure was
- * named "ubi_avlNode", but the root structure was still "ubi_btRoot". Using
- * SplayTree, the locate function was called "ubi_sptLocate", but the next
- * and previous functions remained "ubi_btNext" and "ubi_btPrev".
- *
- * This was not too terrible if you were familiar with the modules and knew
- * exactly which tree model you wanted to use. If you wanted to be able to
- * change modules (for speed comparisons, etc), things could get messy very
- * quickly.
- *
- * So, I have added a set of defined names that get redefined in any of the
- * descendant modules. To use this standardized interface in your code,
- * simply replace all occurances of "ubi_bt", "ubi_avl", and "ubi_spt" with
- * "ubi_tr". The "ubi_tr" names will resolve to the correct function or
- * datatype names for the module that you are using. Just remember to
- * include the header for that module in your program file. Because these
- * names are handled by the preprocessor, there is no added run-time
- * overhead.
- *
- * Note that the original names do still exist, and can be used if you wish
- * to write code directly to a specific module. This should probably only be
- * done if you are planning to implement a new descendant type, such as
- * red/black trees. CRH
- *
- * Revision 0.0 93/04/21 23:07:13 CRH
- * Initial version, written by Christopher R. Hertel.
- * This module implements Splay Trees using the ubi_BinTree module as a basis.
- *
- * ========================================================================== **
- */
-
-#include "ubi_BinTree.h" /* Base binary tree functions, types, etc. */
-
-/* ========================================================================== **
- * Function prototypes...
- */
-
-ubi_trBool ubi_sptInsert( ubi_btRootPtr RootPtr,
- ubi_btNodePtr NewNode,
- ubi_btItemPtr ItemPtr,
- ubi_btNodePtr *OldNode );
- /* ------------------------------------------------------------------------ **
- * This function uses a non-recursive algorithm to add a new element to the
- * splay tree.
- *
- * Input: RootPtr - a pointer to the ubi_btRoot structure that indicates
- * the root of the tree to which NewNode is to be added.
- * NewNode - a pointer to an ubi_btNode structure that is NOT
- * part of any tree.
- * ItemPtr - A pointer to the sort key that is stored within
- * *NewNode. ItemPtr MUST point to information stored
- * in *NewNode or an EXACT DUPLICATE. The key data
- * indicated by ItemPtr is used to place the new node
- * into the tree.
- * OldNode - a pointer to an ubi_btNodePtr. When searching
- * the tree, a duplicate node may be found. If
- * duplicates are allowed, then the new node will
- * be simply placed into the tree. If duplicates
- * are not allowed, however, then one of two things
- * may happen.
- * 1) if overwritting *is not* allowed, this
- * function will return FALSE (indicating that
- * the new node could not be inserted), and
- * *OldNode will point to the duplicate that is
- * still in the tree.
- * 2) if overwritting *is* allowed, then this
- * function will swap **OldNode for *NewNode.
- * In this case, *OldNode will point to the node
- * that was removed (thus allowing you to free
- * the node).
- * ** If you are using overwrite mode, ALWAYS **
- * ** check the return value of this parameter! **
- * Note: You may pass NULL in this parameter, the
- * function knows how to cope. If you do this,
- * however, there will be no way to return a
- * pointer to an old (ie. replaced) node (which is
- * a problem if you are using overwrite mode).
- *
- * Output: a boolean value indicating success or failure. The function
- * will return FALSE if the node could not be added to the tree.
- * Such failure will only occur if duplicates are not allowed,
- * nodes cannot be overwritten, AND a duplicate key was found
- * within the tree.
- * ------------------------------------------------------------------------ **
- */
-
-ubi_btNodePtr ubi_sptRemove( ubi_btRootPtr RootPtr, ubi_btNodePtr DeadNode );
- /* ------------------------------------------------------------------------ **
- * This function removes the indicated node from the tree.
- *
- * Input: RootPtr - A pointer to the header of the tree that contains
- * the node to be removed.
- * DeadNode - A pointer to the node that will be removed.
- *
- * Output: This function returns a pointer to the node that was removed
- * from the tree (ie. the same as DeadNode).
- *
- * Note: The node MUST be in the tree indicated by RootPtr. If not,
- * strange and evil things will happen to your trees.
- * ------------------------------------------------------------------------ **
- */
-
-ubi_btNodePtr ubi_sptLocate( ubi_btRootPtr RootPtr,
- ubi_btItemPtr FindMe,
- ubi_trCompOps CompOp );
- /* ------------------------------------------------------------------------ **
- * The purpose of ubi_btLocate() is to find a node or set of nodes given
- * a target value and a "comparison operator". The Locate() function is
- * more flexible and (in the case of trees that may contain dupicate keys)
- * more precise than the ubi_btFind() function. The latter is faster,
- * but it only searches for exact matches and, if the tree contains
- * duplicates, Find() may return a pointer to any one of the duplicate-
- * keyed records.
- *
- * Input:
- * RootPtr - A pointer to the header of the tree to be searched.
- * FindMe - An ubi_btItemPtr that indicates the key for which to
- * search.
- * CompOp - One of the following:
- * CompOp Return a pointer to the node with
- * ------ ---------------------------------
- * ubi_trLT - the last key value that is less
- * than FindMe.
- * ubi_trLE - the first key matching FindMe, or
- * the last key that is less than
- * FindMe.
- * ubi_trEQ - the first key matching FindMe.
- * ubi_trGE - the first key matching FindMe, or the
- * first key greater than FindMe.
- * ubi_trGT - the first key greater than FindMe.
- * Output:
- * A pointer to the node matching the criteria listed above under
- * CompOp, or NULL if no node matched the criteria.
- *
- * Notes:
- * In the case of trees with duplicate keys, Locate() will behave as
- * follows:
- *
- * Find: 3 Find: 3
- * Keys: 1 2 2 2 3 3 3 3 3 4 4 Keys: 1 1 2 2 2 4 4 5 5 5 6
- * ^ ^ ^ ^ ^
- * LT EQ GT LE GE
- *
- * That is, when returning a pointer to a node with a key that is LESS
- * THAN the target key (FindMe), Locate() will return a pointer to the
- * LAST matching node.
- * When returning a pointer to a node with a key that is GREATER
- * THAN the target key (FindMe), Locate() will return a pointer to the
- * FIRST matching node.
- *
- * See Also: ubi_btFind(), ubi_btFirstOf(), ubi_btLastOf().
- * ------------------------------------------------------------------------ **
- */
-
-ubi_btNodePtr ubi_sptFind( ubi_btRootPtr RootPtr,
- ubi_btItemPtr FindMe );
- /* ------------------------------------------------------------------------ **
- * This function performs a non-recursive search of a tree for any node
- * matching a specific key.
- *
- * Input:
- * RootPtr - a pointer to the header of the tree to be searched.
- * FindMe - a pointer to the key value for which to search.
- *
- * Output:
- * A pointer to a node with a key that matches the key indicated by
- * FindMe, or NULL if no such node was found.
- *
- * Note: In a tree that allows duplicates, the pointer returned *might
- * not* point to the (sequentially) first occurance of the
- * desired key. In such a tree, it may be more useful to use
- * ubi_sptLocate().
- * ------------------------------------------------------------------------ **
- */
-
-void ubi_sptSplay( ubi_btRootPtr RootPtr,
- ubi_btNodePtr SplayMe );
- /* ------------------------------------------------------------------------ **
- * This function allows you to splay the tree at a given node, thus moving
- * the node to the top of the tree.
- *
- * Input:
- * RootPtr - a pointer to the header of the tree to be splayed.
- * SplayMe - a pointer to a node within the tree. This will become
- * the new root node.
- * Output: None.
- *
- * Notes: This is an uncharacteristic function for this group of modules
- * in that it provides access to the internal balancing routines,
- * which would normally be hidden.
- * Splaying the tree will not damage it (assuming that I've done
- * *my* job), but there is overhead involved. I don't recommend
- * that you use this function unless you understand the underlying
- * Splay Tree principles involved.
- * ------------------------------------------------------------------------ **
- */
-
-int ubi_sptModuleID( int size, char *list[] );
- /* ------------------------------------------------------------------------ **
- * Returns a set of strings that identify the module.
- *
- * Input: size - The number of elements in the array <list>.
- * list - An array of pointers of type (char *). This array
- * should, initially, be empty. This function will fill
- * in the array with pointers to strings.
- * Output: The number of elements of <list> that were used. If this value
- * is less than <size>, the values of the remaining elements are
- * not guaranteed.
- *
- * Notes: Please keep in mind that the pointers returned indicate strings
- * stored in static memory. Don't free() them, don't write over
- * them, etc. Just read them.
- * ------------------------------------------------------------------------ **
- */
-
-/* -------------------------------------------------------------------------- **
- * Masquarade...
- *
- * This set of defines allows you to write programs that will use any of the
- * implemented binary tree modules (currently BinTree, AVLtree, and SplayTree).
- * Instead of using ubi_bt..., use ubi_tr..., and select the tree type by
- * including the appropriate module header.
- */
-
-#undef ubi_trInsert
-#undef ubi_trRemove
-#undef ubi_trLocate
-#undef ubi_trFind
-#undef ubi_trModuleID
-
-#define ubi_trInsert( Rp, Nn, Ip, On ) \
- ubi_sptInsert( (ubi_btRootPtr)(Rp), (ubi_btNodePtr)(Nn), \
- (ubi_btItemPtr)(Ip), (ubi_btNodePtr *)(On) )
-
-#define ubi_trRemove( Rp, Dn ) \
- ubi_sptRemove( (ubi_btRootPtr)(Rp), (ubi_btNodePtr)(Dn) )
-
-#define ubi_trLocate( Rp, Ip, Op ) \
- ubi_sptLocate( (ubi_btRootPtr)(Rp), \
- (ubi_btItemPtr)(Ip), \
- (ubi_trCompOps)(Op) )
-
-#define ubi_trFind( Rp, Ip ) \
- ubi_sptFind( (ubi_btRootPtr)(Rp), (ubi_btItemPtr)(Ip) )
-
-#define ubi_trModuleID( s, l ) ubi_sptModuleID( s, l )
-
-/* ================================ The End ================================= */
-#endif /* ubi_SplayTree_H */
-
-
-
-
-
diff --git a/source3/ubi_dLinkList.h b/source3/ubi_dLinkList.h
deleted file mode 100644
index 8aafd99704..0000000000
--- a/source3/ubi_dLinkList.h
+++ /dev/null
@@ -1,163 +0,0 @@
-#ifndef ubi_dLinkList_H
-#define ubi_dLinkList_H
-/* ========================================================================== **
- * ubi_dLinkList.h
- *
- * Copyright (C) 1997 by Christopher R. Hertel
- *
- * Email: crh@ubiqx.mn.org
- * -------------------------------------------------------------------------- **
- * This module implements simple doubly-linked lists.
- * -------------------------------------------------------------------------- **
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- *
- * -------------------------------------------------------------------------- **
- *
- * $Log: ubi_dLinkList.h,v $
- * Revision 1.1 1997/10/09 04:09:56 crh
- * This is my library of lists and trees. My hope is to replace all of the
- * hard coded linked lists that are currently used in Samba with calls to
- * these modules. This should make the code simpler, smaller, and (I hope)
- * faster. The tree code, in particular, should speed up processing where
- * large lists are involved.
- *
- * Chris -)-----
- *
- * Revision 0.2 1997/10/08 03:08:16 crh
- * Fixed a few forgotten link-ups in Insert(), and fixed the AddHead()
- * macro, which was passing the wrong value for <After> to Insert().
- *
- * Revision 0.1 1997/10/07 04:34:38 crh
- * Initial Revision.
- *
- *
- * ========================================================================== **
- */
-
-#include <stdlib.h>
-
-
-/* ========================================================================== **
- * Typedefs...
- *
- * ubi_dlNode - This is the basic node structure.
- * ubi_dlNodePtr - Pointer to a node.
- * ubi_dlList - This is the list header structure.
- * ubi_dlListPtr - Pointer to a List (i.e., a list header structure).
- *
- */
-
-typedef struct ubi_dlListNode
- {
- struct ubi_dlListNode *Next;
- struct ubi_dlListNode *Prev;
- } ubi_dlNode;
-
-typedef ubi_dlNode *ubi_dlNodePtr;
-
-typedef struct
- {
- ubi_dlNodePtr Head;
- ubi_dlNodePtr Tail;
- unsigned long count;
- } ubi_dlList;
-
-typedef ubi_dlList *ubi_dlListPtr;
-
-/* ========================================================================== **
- * Macros...
- *
- * ubi_dlAddHead - Add a new node at the head of the list.
- * ubi_dlAddTail - Add a new node at the tail of the list.
- * ubi_dlRemHead - Remove the node at the head of the list, if any.
- * ubi_dlRemTail - Remove the node at the tail of the list, if any.
- * ubi_dlFirst - Return a pointer to the first node in the list, if any.
- * ubi_dlLast - Return a pointer to the last node in the list, if any.
- * ubi_dlNext - Given a node, return a pointer to the next node.
- * ubi_dlPrev - Given a node, return a pointer to the previous node.
- */
-
-#define ubi_dlAddHead( L, N ) ubi_dlInsert( (L), (N), NULL )
-
-#define ubi_dlAddTail( L, N ) ubi_dlInsert( (L), (N), ((L)->Tail) )
-
-#define ubi_dlRemHead( L ) ubi_dlRemove( (L), ((L)->Head) )
-
-#define ubi_dlRemTail( L ) ubi_dlRemove( (L), ((L)->Tail) )
-
-#define ubi_dlFirst( L ) ((L)->Head)
-
-#define ubi_dlLast( L ) ((L)->Tail)
-
-#define ubi_dlNext( N ) ((N)->Next)
-
-#define ubi_dlPrev( N ) ((N)->Prev)
-
-
-/* ========================================================================== **
- * Function prototypes...
- */
-
-ubi_dlListPtr ubi_dlInitList( ubi_dlListPtr ListPtr );
- /* ------------------------------------------------------------------------ **
- * Initialize a doubly-linked list header.
- *
- * Input: ListPtr - A pointer to the list structure that is to be
- * initialized for use.
- *
- * Output: A pointer to the initialized list header (i.e., same as
- * <ListPtr>).
- *
- * ------------------------------------------------------------------------ **
- */
-
-ubi_dlNodePtr ubi_dlInsert( ubi_dlListPtr ListPtr,
- ubi_dlNodePtr New,
- ubi_dlNodePtr After );
- /* ------------------------------------------------------------------------ **
- * Insert a new node into the list.
- *
- * Input: ListPtr - A pointer to the list into which the node is to
- * be inserted.
- * New - Pointer to the new node.
- * After - NULL, or a pointer to a node that is already in the
- * list.
- * If NULL, then <New> will be added at the head of the
- * list, else it will be added following <After>.
- *
- * Output: A pointer to the node that was inserted into the list (i.e.,
- * the same as <New>).
- *
- * ------------------------------------------------------------------------ **
- */
-
-ubi_dlNodePtr ubi_dlRemove( ubi_dlListPtr ListPtr, ubi_dlNodePtr Old );
- /* ------------------------------------------------------------------------ **
- * Remove a node from the list.
- *
- * Input: ListPtr - A pointer to the list from which <Old> is to be
- * removed.
- * Old - A pointer to the node that is to be removed from the
- * list.
- *
- * Output: A pointer to the node that was removed (i.e., <Old>).
- *
- * ------------------------------------------------------------------------ **
- */
-
-
-/* ================================ The End ================================= */
-#endif /* ubi_dLinkList_H */