1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
|
/*
Unix SMB/CIFS implementation.
WINS benchmark test
Copyright (C) Andrew Tridgell 2005
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "includes.h"
#include "lib/events/events.h"
#include "lib/socket/socket.h"
#include "libcli/resolve/resolve.h"
#include "system/network.h"
#include "lib/socket/netif.h"
#include "torture/torture.h"
#include "torture/nbt/proto.h"
#include "param/param.h"
struct wins_state {
int num_names;
bool *registered;
int pass_count;
int fail_count;
const char *wins_server;
uint16_t wins_port;
const char *my_ip;
uint32_t ttl;
};
struct idx_state {
int idx;
struct wins_state *state;
};
static struct nbt_name generate_name(TALLOC_CTX *tctx, int idx)
{
struct nbt_name name;
name.name = talloc_asprintf(tctx, "WINSBench%6u", idx);
name.type = 0x4;
name.scope = NULL;
return name;
}
static void register_handler(struct nbt_name_request *req)
{
struct idx_state *istate = talloc_get_type(req->async.private_data, struct idx_state);
struct wins_state *state = istate->state;
struct nbt_name_register io;
NTSTATUS status;
status = nbt_name_register_recv(req, istate, &io);
if (!NT_STATUS_IS_OK(status) || io.out.rcode != NBT_RCODE_OK) {
state->fail_count++;
} else {
state->pass_count++;
state->registered[istate->idx] = true;
}
talloc_free(istate);
}
/*
generate a registration
*/
static void generate_register(struct nbt_name_socket *nbtsock, struct wins_state *state, int idx)
{
struct nbt_name_register io;
TALLOC_CTX *tmp_ctx = talloc_new(state);
struct nbt_name_request *req;
struct idx_state *istate;
istate = talloc(nbtsock, struct idx_state);
istate->idx = idx;
istate->state = state;
io.in.name = generate_name(tmp_ctx, idx);
io.in.dest_addr = state->wins_server;
io.in.dest_port = state->wins_port;
io.in.address = state->my_ip;
io.in.nb_flags = NBT_NODE_H;
io.in.register_demand = false;
io.in.broadcast = false;
io.in.multi_homed = false;
io.in.ttl = state->ttl;
io.in.timeout = 2;
io.in.retries = 1;
req = nbt_name_register_send(nbtsock, &io);
req->async.fn = register_handler;
req->async.private_data = istate;
talloc_free(tmp_ctx);
}
static void release_handler(struct nbt_name_request *req)
{
struct idx_state *istate = talloc_get_type(req->async.private_data, struct idx_state);
struct wins_state *state = istate->state;
struct nbt_name_release io;
NTSTATUS status;
status = nbt_name_release_recv(req, istate, &io);
if (state->registered[istate->idx] &&
(!NT_STATUS_IS_OK(status) || io.out.rcode != NBT_RCODE_OK)) {
state->fail_count++;
} else {
state->pass_count++;
state->registered[istate->idx] = false;
}
talloc_free(istate);
}
/*
generate a name release
*/
static void generate_release(struct nbt_name_socket *nbtsock, struct wins_state *state, int idx)
{
struct nbt_name_release io;
TALLOC_CTX *tmp_ctx = talloc_new(state);
struct nbt_name_request *req;
struct idx_state *istate;
istate = talloc(nbtsock, struct idx_state);
istate->idx = idx;
istate->state = state;
io.in.name = generate_name(tmp_ctx, idx);
io.in.dest_port = state->wins_port;
io.in.dest_addr = state->wins_server;
io.in.address = state->my_ip;
io.in.nb_flags = NBT_NODE_H;
io.in.broadcast = false;
io.in.timeout = 2;
io.in.retries = 1;
req = nbt_name_release_send(nbtsock, &io);
req->async.fn = release_handler;
req->async.private_data = istate;
talloc_free(tmp_ctx);
}
static void query_handler(struct nbt_name_request *req)
{
struct idx_state *istate = talloc_get_type(req->async.private_data, struct idx_state);
struct wins_state *state = istate->state;
struct nbt_name_query io;
NTSTATUS status;
status = nbt_name_query_recv(req, istate, &io);
if (!NT_STATUS_IS_OK(status) && state->registered[istate->idx]) {
state->fail_count++;
} else {
state->pass_count++;
}
talloc_free(istate);
}
/*
generate a name query
*/
static void generate_query(struct nbt_name_socket *nbtsock, struct wins_state *state, int idx)
{
struct nbt_name_query io;
TALLOC_CTX *tmp_ctx = talloc_new(state);
struct nbt_name_request *req;
struct idx_state *istate;
istate = talloc(nbtsock, struct idx_state);
istate->idx = idx;
istate->state = state;
io.in.name = generate_name(tmp_ctx, idx);
io.in.dest_addr = state->wins_server;
io.in.dest_port = state->wins_port;
io.in.broadcast = false;
io.in.wins_lookup = true;
io.in.timeout = 2;
io.in.retries = 1;
req = nbt_name_query_send(nbtsock, &io);
req->async.fn = query_handler;
req->async.private_data = istate;
talloc_free(tmp_ctx);
}
/*
generate one WINS request
*/
static void generate_request(struct nbt_name_socket *nbtsock, struct wins_state *state, int idx)
{
if (random() % 5 == 0) {
generate_register(nbtsock, state, idx);
return;
}
if (random() % 20 == 0) {
generate_release(nbtsock, state, idx);
return;
}
generate_query(nbtsock, state, idx);
}
/*
benchmark simple name queries
*/
static bool bench_wins(struct torture_context *tctx)
{
struct nbt_name_socket *nbtsock = nbt_name_socket_init(tctx, tctx->ev);
int num_sent=0;
struct timeval tv = timeval_current();
bool ret = true;
int timelimit = torture_setting_int(tctx, "timelimit", 5);
struct wins_state *state;
extern int torture_entries;
struct socket_address *my_ip;
struct nbt_name name;
const char *address;
struct interface *ifaces;
if (!torture_nbt_get_name(tctx, &name, &address))
return false;
state = talloc_zero(nbtsock, struct wins_state);
state->num_names = torture_entries;
state->registered = talloc_zero_array(state, bool, state->num_names);
state->wins_server = address;
state->wins_port = lpcfg_nbt_port(tctx->lp_ctx);
load_interfaces(tctx, lpcfg_interfaces(tctx->lp_ctx), &ifaces);
state->my_ip = talloc_strdup(tctx, iface_best_ip(ifaces, address));
state->ttl = timelimit;
my_ip = socket_address_from_strings(nbtsock, nbtsock->sock->backend_name,
state->my_ip, 0);
socket_listen(nbtsock->sock, my_ip, 0, 0);
torture_comment(tctx, "Running for %d seconds\n", timelimit);
while (timeval_elapsed(&tv) < timelimit) {
while (num_sent - (state->pass_count+state->fail_count) < 10) {
generate_request(nbtsock, state, num_sent % state->num_names);
num_sent++;
if (num_sent % 50 == 0) {
if (torture_setting_bool(tctx, "progress", true)) {
torture_comment(tctx, "%.1f queries per second (%d failures) \r",
state->pass_count / timeval_elapsed(&tv),
state->fail_count);
fflush(stdout);
}
}
}
event_loop_once(nbtsock->event_ctx);
}
while (num_sent != (state->pass_count + state->fail_count)) {
event_loop_once(nbtsock->event_ctx);
}
torture_comment(tctx, "%.1f queries per second (%d failures) \n",
state->pass_count / timeval_elapsed(&tv),
state->fail_count);
talloc_free(nbtsock);
return ret;
}
/*
benchmark how fast a WINS server can respond to a mixture of
registration/refresh/release and name query requests
*/
struct torture_suite *torture_bench_wins(TALLOC_CTX *mem_ctx)
{
struct torture_suite *suite = torture_suite_create(mem_ctx,
"BENCH-WINS");
torture_suite_add_simple_test(suite, "wins", bench_wins);
return suite;
}
|