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-rw-r--r-- | doc/image/game_rules.dia | bin | 1535 -> 1565 bytes | |||
-rw-r--r-- | doc/presentation.asciidoc | 13 |
2 files changed, 7 insertions, 6 deletions
diff --git a/doc/image/game_rules.dia b/doc/image/game_rules.dia Binary files differindex 54d2f31..bea2551 100644 --- a/doc/image/game_rules.dia +++ b/doc/image/game_rules.dia diff --git a/doc/presentation.asciidoc b/doc/presentation.asciidoc index 3f81ac8..fd89793 100644 --- a/doc/presentation.asciidoc +++ b/doc/presentation.asciidoc @@ -1,21 +1,22 @@ -DMC 2012 Praesentation TeamFK -============================= -:Author: Jan Klemkow, Benjamin Franzke +Gefangenendilemma in Prolog +=========================== +:Author: Vallentina Rehpenning, Benjamin Franzke, Jan Klemkow == Gefangendilemma-Implementierung - * Server in C * Client in Prolog + * Regelwerk in Prolog -== Netzwerkprotokoll +== Spielregeln +image::image/game_rules.svg[game rules] +== Netzwerkprotokoll * TCP Port 8068 * Uebertragung von einem Byte! * 'c' fuer *Cooperation* * 'd' fuer *Defection* == Netzwerkprotokoll-Ablauf - image::image/network_protocol.svg[time] // vim: set syntax=asciidoc: |