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+% Tit for Tat:
+% Begins with cooperation and then plays what its opponent played in the last
+% move (if the opponent defects in some round, Tit for Tat will defect in the
+% following one; to cooperation it responds with cooperation).
+
+% Syntax: MODULE(UserDecisionHistry [in], ModuleDecision [out])
+
+% Use opponents last decision
+tit4tat([Last|_],Last,_,_).
+% Fallback to coorporate if history is empty.
+tit4tat([],c,_,_).