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/*
(c) Copyright 2001-2009 The world wide DirectFB Open Source Community (directfb.org)
(c) Copyright 2000-2004 Convergence (integrated media) GmbH
All rights reserved.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the
Free Software Foundation, Inc., 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA.
*/
#ifndef __GL_GFXDRIVER_H__
#define __GL_GFXDRIVER_H__
#include <GL/glx.h>
typedef enum {
GLBF_UPDATE_TARGET = 0x00000001,
GLBF_UPDATE_TEXTURE = 0x00000002,
} GLBufferFlags;
typedef struct {
int magic;
/* Update flags for OpenGL driver */
GLBufferFlags flags;
/* Texture object bound to buffer */
GLuint texture;
} GLBufferData;
typedef struct {
/* validation flags */
int v_flags;
/** Add shared data here... **/
} GLDeviceData;
typedef struct {
DFBSurfaceBlittingFlags blittingflags;
/* Flush every bunch of commands to avoid issue with the XServer... */
unsigned int calls;
/** Add local data here... **/
} GLDriverData;
#endif
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