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/*
(c) Copyright 2001-2009 The world wide DirectFB Open Source Community (directfb.org)
(c) Copyright 2000-2004 Convergence (integrated media) GmbH
All rights reserved.
Written by Denis Oliver Kropp <dok@directfb.org>,
Andreas Hundt <andi@fischlustig.de>,
Sven Neumann <neo@directfb.org>,
Ville Syrjälä <syrjala@sci.fi> and
Claudio Ciccani <klan@users.sf.net>.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the
Free Software Foundation, Inc., 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA.
*/
#ifndef __FUSION__VECTOR_H__
#define __FUSION__VECTOR_H__
#include <limits.h>
#include <fusion/types.h>
#include <direct/debug.h>
typedef struct {
int magic;
void **elements;
int count;
int capacity;
FusionSHMPoolShared *pool;
} FusionVector;
void fusion_vector_init ( FusionVector *vector,
int capacity,
FusionSHMPoolShared *pool );
void fusion_vector_destroy ( FusionVector *vector );
DirectResult fusion_vector_add ( FusionVector *vector,
void *element );
DirectResult fusion_vector_insert ( FusionVector *vector,
void *element,
int index );
DirectResult fusion_vector_move ( FusionVector *vector,
int from,
int to );
DirectResult fusion_vector_remove ( FusionVector *vector,
int index );
DirectResult fusion_vector_remove_last( FusionVector *vector );
static inline bool
fusion_vector_has_elements( const FusionVector *vector )
{
D_MAGIC_ASSERT( vector, FusionVector );
return vector->count > 0;
}
static inline bool
fusion_vector_is_empty( const FusionVector *vector )
{
D_MAGIC_ASSERT( vector, FusionVector );
return vector->count == 0;
}
static inline int
fusion_vector_size( const FusionVector *vector )
{
D_MAGIC_ASSERT( vector, FusionVector );
return vector->count;
}
static inline void *
fusion_vector_at( const FusionVector *vector, int index )
{
D_MAGIC_ASSERT( vector, FusionVector );
D_ASSERT( index >= 0 );
D_ASSERT( index < vector->count );
return vector->elements[index];
}
static inline bool
fusion_vector_contains( const FusionVector *vector, const void *element )
{
int i;
int count;
void * const *elements;
D_MAGIC_ASSERT( vector, FusionVector );
D_ASSERT( element != NULL );
count = vector->count;
elements = vector->elements;
/* Start with more recently added elements. */
for (i=count-1; i>=0; i--)
if (elements[i] == element)
return true;
return false;
}
static inline int
fusion_vector_index_of( const FusionVector *vector, const void *element )
{
int i;
int count;
void * const *elements;
D_MAGIC_ASSERT( vector, FusionVector );
D_ASSERT( element != NULL );
count = vector->count;
elements = vector->elements;
/* Start with more recently added elements. */
for (i=count-1; i>=0; i--)
if (elements[i] == element)
return i;
/*
* In case the return value isn't checked
* this will most likely generate a bad address.
*/
return INT_MIN >> 2;
}
#define fusion_vector_foreach(element, index, vector) \
for ((index) = 0; \
(index) < (vector).count && (element = (vector).elements[index]); \
(index)++)
#define fusion_vector_foreach_reverse(element, index, vector) \
for ((index) = (vector).count - 1; \
(index) >= 0 && (element = (vector).elements[index]); \
(index)--)
#endif
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