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## Makefile.am for DirectFB/src/core
INCLUDES = \
-I$(top_builddir)/include \
-I$(top_builddir)/lib \
-I$(top_srcdir)/include \
-I$(top_srcdir)/lib \
-I$(top_srcdir)/src
AM_CPPFLAGS = \
-DDATADIR=\"${RUNTIME_SYSROOT}@DATADIR@\" \
-DSOPATH=\"@SOPATH@\" \
-DMODULEDIR=\"${RUNTIME_SYSROOT}@MODULEDIR@\" \
"-DBUILDTIME=\"`date -u "+%Y-%m-%d %H:%M"`\""
internalincludedir = $(INTERNALINCLUDEDIR)/core
internalinclude_HEADERS = \
clipboard.h \
colorhash.h \
coredefs.h \
coretypes.h \
core_parts.h \
core_system.h \
core.h \
fonts.h \
gfxcard.h \
graphics_driver.h \
input.h \
input_driver.h \
layer_context.h \
layer_control.h \
layer_region.h \
layers.h \
layers_internal.h \
palette.h \
screen.h \
screens.h \
screens_internal.h \
state.h \
surface.h \
surface_buffer.h \
surface_pool.h \
surface_pool_bridge.h \
system.h \
windows.h \
windows_internal.h \
windowstack.h \
wm.h \
wm_module.h
noinst_LTLIBRARIES = libdirectfb_core.la
libdirectfb_core_la_SOURCES = \
clipboard.c \
colorhash.c \
core.c \
core_parts.c \
fonts.c \
gfxcard.c \
input.c \
layer_context.c \
layer_control.c \
layer_region.c \
layers.c \
local_surface_pool.c \
palette.c \
prealloc_surface_pool.c \
screen.c \
screens.c \
shared_surface_pool.c \
state.c \
surface.c \
surface_buffer.c \
surface_core.c \
surface_pool.c \
surface_pool_bridge.c \
system.c \
windows.c \
windowstack.c \
wm.c
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