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-rwxr-xr-xSource/DirectFB/gfxdrivers/gl/Makefile.am36
-rwxr-xr-xSource/DirectFB/gfxdrivers/gl/Makefile.in598
-rwxr-xr-xSource/DirectFB/gfxdrivers/gl/gl_2d.c928
-rwxr-xr-xSource/DirectFB/gfxdrivers/gl/gl_2d.h93
-rwxr-xr-xSource/DirectFB/gfxdrivers/gl/gl_gfxdriver.c217
-rwxr-xr-xSource/DirectFB/gfxdrivers/gl/gl_gfxdriver.h63
6 files changed, 1935 insertions, 0 deletions
diff --git a/Source/DirectFB/gfxdrivers/gl/Makefile.am b/Source/DirectFB/gfxdrivers/gl/Makefile.am
new file mode 100755
index 0000000..ef5deb2
--- /dev/null
+++ b/Source/DirectFB/gfxdrivers/gl/Makefile.am
@@ -0,0 +1,36 @@
+## Makefile.am for DirectFB/src/core/gfxcards/gl
+
+INCLUDES = \
+ -I$(top_builddir)/include \
+ -I$(top_srcdir)/include \
+ -I$(top_builddir)/lib \
+ -I$(top_srcdir)/lib \
+ -I$(top_srcdir)/src \
+ -I$(top_srcdir)/systems
+
+gl_LTLIBRARIES = libdirectfb_gl.la
+
+if BUILD_STATIC
+gl_DATA = $(gl_LTLIBRARIES:.la=.o)
+endif
+
+gldir = $(MODULEDIR)/gfxdrivers
+
+libdirectfb_gl_la_SOURCES = \
+ gl_2d.c \
+ gl_2d.h \
+ gl_gfxdriver.c \
+ gl_gfxdriver.h
+
+libdirectfb_gl_la_LDFLAGS = \
+ -module \
+ -avoid-version \
+ $(DFB_LDFLAGS) -lGL -lX11
+
+libdirectfb_gl_la_LIBADD = \
+ $(top_builddir)/lib/direct/libdirect.la \
+ $(top_builddir)/src/libdirectfb.la
+
+
+include $(top_srcdir)/rules/libobject.make
+
diff --git a/Source/DirectFB/gfxdrivers/gl/Makefile.in b/Source/DirectFB/gfxdrivers/gl/Makefile.in
new file mode 100755
index 0000000..776f157
--- /dev/null
+++ b/Source/DirectFB/gfxdrivers/gl/Makefile.in
@@ -0,0 +1,598 @@
+# Makefile.in generated by automake 1.10.1 from Makefile.am.
+# @configure_input@
+
+# Copyright (C) 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002,
+# 2003, 2004, 2005, 2006, 2007, 2008 Free Software Foundation, Inc.
+# This Makefile.in is free software; the Free Software Foundation
+# gives unlimited permission to copy and/or distribute it,
+# with or without modifications, as long as this notice is preserved.
+
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY, to the extent permitted by law; without
+# even the implied warranty of MERCHANTABILITY or FITNESS FOR A
+# PARTICULAR PURPOSE.
+
+@SET_MAKE@
+
+
+VPATH = @srcdir@
+pkgdatadir = $(datadir)/@PACKAGE@
+pkglibdir = $(libdir)/@PACKAGE@
+pkgincludedir = $(includedir)/@PACKAGE@
+am__cd = CDPATH="$${ZSH_VERSION+.}$(PATH_SEPARATOR)" && cd
+install_sh_DATA = $(install_sh) -c -m 644
+install_sh_PROGRAM = $(install_sh) -c
+install_sh_SCRIPT = $(install_sh) -c
+INSTALL_HEADER = $(INSTALL_DATA)
+transform = $(program_transform_name)
+NORMAL_INSTALL = :
+PRE_INSTALL = :
+POST_INSTALL = :
+NORMAL_UNINSTALL = :
+PRE_UNINSTALL = :
+POST_UNINSTALL = :
+build_triplet = @build@
+host_triplet = @host@
+target_triplet = @target@
+DIST_COMMON = $(srcdir)/Makefile.am $(srcdir)/Makefile.in \
+ $(top_srcdir)/rules/libobject.make
+subdir = gfxdrivers/gl
+ACLOCAL_M4 = $(top_srcdir)/aclocal.m4
+am__aclocal_m4_deps = $(top_srcdir)/m4/as-ac-expand.m4 \
+ $(top_srcdir)/configure.in
+am__configure_deps = $(am__aclocal_m4_deps) $(CONFIGURE_DEPENDENCIES) \
+ $(ACLOCAL_M4)
+mkinstalldirs = $(install_sh) -d
+CONFIG_HEADER = $(top_builddir)/config.h
+CONFIG_CLEAN_FILES =
+am__vpath_adj_setup = srcdirstrip=`echo "$(srcdir)" | sed 's|.|.|g'`;
+am__vpath_adj = case $$p in \
+ $(srcdir)/*) f=`echo "$$p" | sed "s|^$$srcdirstrip/||"`;; \
+ *) f=$$p;; \
+ esac;
+am__strip_dir = `echo $$p | sed -e 's|^.*/||'`;
+am__installdirs = "$(DESTDIR)$(gldir)" "$(DESTDIR)$(gldir)"
+glLTLIBRARIES_INSTALL = $(INSTALL)
+LTLIBRARIES = $(gl_LTLIBRARIES)
+libdirectfb_gl_la_DEPENDENCIES = \
+ $(top_builddir)/lib/direct/libdirect.la \
+ $(top_builddir)/src/libdirectfb.la
+am_libdirectfb_gl_la_OBJECTS = gl_2d.lo gl_gfxdriver.lo
+libdirectfb_gl_la_OBJECTS = $(am_libdirectfb_gl_la_OBJECTS)
+libdirectfb_gl_la_LINK = $(LIBTOOL) --tag=CC $(AM_LIBTOOLFLAGS) \
+ $(LIBTOOLFLAGS) --mode=link $(CCLD) $(AM_CFLAGS) $(CFLAGS) \
+ $(libdirectfb_gl_la_LDFLAGS) $(LDFLAGS) -o $@
+DEFAULT_INCLUDES = -I.@am__isrc@ -I$(top_builddir)
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+am__depfiles_maybe = depfiles
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+ $(CPPFLAGS) $(AM_CFLAGS) $(CFLAGS)
+LTCOMPILE = $(LIBTOOL) --tag=CC $(AM_LIBTOOLFLAGS) $(LIBTOOLFLAGS) \
+ --mode=compile $(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) \
+ $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CFLAGS) $(CFLAGS)
+CCLD = $(CC)
+LINK = $(LIBTOOL) --tag=CC $(AM_LIBTOOLFLAGS) $(LIBTOOLFLAGS) \
+ --mode=link $(CCLD) $(AM_CFLAGS) $(CFLAGS) $(AM_LDFLAGS) \
+ $(LDFLAGS) -o $@
+SOURCES = $(libdirectfb_gl_la_SOURCES)
+DIST_SOURCES = $(libdirectfb_gl_la_SOURCES)
+glDATA_INSTALL = $(INSTALL_DATA)
+DATA = $(gl_DATA)
+ETAGS = etags
+CTAGS = ctags
+DISTFILES = $(DIST_COMMON) $(DIST_SOURCES) $(TEXINFOS) $(EXTRA_DIST)
+ACLOCAL = @ACLOCAL@
+AMTAR = @AMTAR@
+AR = @AR@
+AS = @AS@
+ASFLAGS = @ASFLAGS@
+AUTOCONF = @AUTOCONF@
+AUTOHEADER = @AUTOHEADER@
+AUTOMAKE = @AUTOMAKE@
+AWK = @AWK@
+CC = @CC@
+CCAS = @CCAS@
+CCASDEPMODE = @CCASDEPMODE@
+CCASFLAGS = @CCASFLAGS@
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+CXXDEPMODE = @CXXDEPMODE@
+CXXFLAGS = @CXXFLAGS@
+CYGPATH_W = @CYGPATH_W@
+DATADIR = @DATADIR@
+DEFS = @DEFS@
+DEPDIR = @DEPDIR@
+DFB_CFLAGS_OMIT_FRAME_POINTER = @DFB_CFLAGS_OMIT_FRAME_POINTER@
+DFB_INTERNAL_CFLAGS = @DFB_INTERNAL_CFLAGS@
+DFB_LDFLAGS = @DFB_LDFLAGS@
+DFB_SMOOTH_SCALING = @DFB_SMOOTH_SCALING@
+DIRECTFB_BINARY_AGE = @DIRECTFB_BINARY_AGE@
+DIRECTFB_CSOURCE = @DIRECTFB_CSOURCE@
+DIRECTFB_INTERFACE_AGE = @DIRECTFB_INTERFACE_AGE@
+DIRECTFB_MAJOR_VERSION = @DIRECTFB_MAJOR_VERSION@
+DIRECTFB_MICRO_VERSION = @DIRECTFB_MICRO_VERSION@
+DIRECTFB_MINOR_VERSION = @DIRECTFB_MINOR_VERSION@
+DIRECTFB_VERSION = @DIRECTFB_VERSION@
+DIRECT_BUILD_DEBUG = @DIRECT_BUILD_DEBUG@
+DIRECT_BUILD_DEBUGS = @DIRECT_BUILD_DEBUGS@
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+FUSION_BUILD_MULTI = @FUSION_BUILD_MULTI@
+FUSION_MESSAGE_SIZE = @FUSION_MESSAGE_SIZE@
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+INSTALL_PROGRAM = @INSTALL_PROGRAM@
+INSTALL_SCRIPT = @INSTALL_SCRIPT@
+INSTALL_STRIP_PROGRAM = @INSTALL_STRIP_PROGRAM@
+INTERNALINCLUDEDIR = @INTERNALINCLUDEDIR@
+JPEG_PROVIDER = @JPEG_PROVIDER@
+LD = @LD@
+LDFLAGS = @LDFLAGS@
+LIBJPEG = @LIBJPEG@
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+LIBPNG_CONFIG = @LIBPNG_CONFIG@
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+LN_S = @LN_S@
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+LT_AGE = @LT_AGE@
+LT_BINARY = @LT_BINARY@
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+LT_RELEASE = @LT_RELEASE@
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+ZLIB_LIBS = @ZLIB_LIBS@
+abs_builddir = @abs_builddir@
+abs_srcdir = @abs_srcdir@
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+top_builddir = @top_builddir@
+top_srcdir = @top_srcdir@
+INCLUDES = \
+ -I$(top_builddir)/include \
+ -I$(top_srcdir)/include \
+ -I$(top_builddir)/lib \
+ -I$(top_srcdir)/lib \
+ -I$(top_srcdir)/src \
+ -I$(top_srcdir)/systems
+
+gl_LTLIBRARIES = libdirectfb_gl.la
+@BUILD_STATIC_TRUE@gl_DATA = $(gl_LTLIBRARIES:.la=.o)
+gldir = $(MODULEDIR)/gfxdrivers
+libdirectfb_gl_la_SOURCES = \
+ gl_2d.c \
+ gl_2d.h \
+ gl_gfxdriver.c \
+ gl_gfxdriver.h
+
+libdirectfb_gl_la_LDFLAGS = \
+ -module \
+ -avoid-version \
+ $(DFB_LDFLAGS) -lGL -lX11
+
+libdirectfb_gl_la_LIBADD = \
+ $(top_builddir)/lib/direct/libdirect.la \
+ $(top_builddir)/src/libdirectfb.la
+
+all: all-am
+
+.SUFFIXES:
+.SUFFIXES: .c .lo .o .obj
+$(srcdir)/Makefile.in: @MAINTAINER_MODE_TRUE@ $(srcdir)/Makefile.am $(top_srcdir)/rules/libobject.make $(am__configure_deps)
+ @for dep in $?; do \
+ case '$(am__configure_deps)' in \
+ *$$dep*) \
+ cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh \
+ && exit 0; \
+ exit 1;; \
+ esac; \
+ done; \
+ echo ' cd $(top_srcdir) && $(AUTOMAKE) --gnu gfxdrivers/gl/Makefile'; \
+ cd $(top_srcdir) && \
+ $(AUTOMAKE) --gnu gfxdrivers/gl/Makefile
+.PRECIOUS: Makefile
+Makefile: $(srcdir)/Makefile.in $(top_builddir)/config.status
+ @case '$?' in \
+ *config.status*) \
+ cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh;; \
+ *) \
+ echo ' cd $(top_builddir) && $(SHELL) ./config.status $(subdir)/$@ $(am__depfiles_maybe)'; \
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+ esac;
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+ cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh
+
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+$(ACLOCAL_M4): @MAINTAINER_MODE_TRUE@ $(am__aclocal_m4_deps)
+ cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh
+install-glLTLIBRARIES: $(gl_LTLIBRARIES)
+ @$(NORMAL_INSTALL)
+ test -z "$(gldir)" || $(MKDIR_P) "$(DESTDIR)$(gldir)"
+ @list='$(gl_LTLIBRARIES)'; for p in $$list; do \
+ if test -f $$p; then \
+ f=$(am__strip_dir) \
+ echo " $(LIBTOOL) $(AM_LIBTOOLFLAGS) $(LIBTOOLFLAGS) --mode=install $(glLTLIBRARIES_INSTALL) $(INSTALL_STRIP_FLAG) '$$p' '$(DESTDIR)$(gldir)/$$f'"; \
+ $(LIBTOOL) $(AM_LIBTOOLFLAGS) $(LIBTOOLFLAGS) --mode=install $(glLTLIBRARIES_INSTALL) $(INSTALL_STRIP_FLAG) "$$p" "$(DESTDIR)$(gldir)/$$f"; \
+ else :; fi; \
+ done
+
+uninstall-glLTLIBRARIES:
+ @$(NORMAL_UNINSTALL)
+ @list='$(gl_LTLIBRARIES)'; for p in $$list; do \
+ p=$(am__strip_dir) \
+ echo " $(LIBTOOL) $(AM_LIBTOOLFLAGS) $(LIBTOOLFLAGS) --mode=uninstall rm -f '$(DESTDIR)$(gldir)/$$p'"; \
+ $(LIBTOOL) $(AM_LIBTOOLFLAGS) $(LIBTOOLFLAGS) --mode=uninstall rm -f "$(DESTDIR)$(gldir)/$$p"; \
+ done
+
+clean-glLTLIBRARIES:
+ -test -z "$(gl_LTLIBRARIES)" || rm -f $(gl_LTLIBRARIES)
+ @list='$(gl_LTLIBRARIES)'; for p in $$list; do \
+ dir="`echo $$p | sed -e 's|/[^/]*$$||'`"; \
+ test "$$dir" != "$$p" || dir=.; \
+ echo "rm -f \"$${dir}/so_locations\""; \
+ rm -f "$${dir}/so_locations"; \
+ done
+libdirectfb_gl.la: $(libdirectfb_gl_la_OBJECTS) $(libdirectfb_gl_la_DEPENDENCIES)
+ $(libdirectfb_gl_la_LINK) -rpath $(gldir) $(libdirectfb_gl_la_OBJECTS) $(libdirectfb_gl_la_LIBADD) $(LIBS)
+
+mostlyclean-compile:
+ -rm -f *.$(OBJEXT)
+
+distclean-compile:
+ -rm -f *.tab.c
+
+@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/gl_2d.Plo@am__quote@
+@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/gl_gfxdriver.Plo@am__quote@
+
+.c.o:
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+@AMDEP_TRUE@@am__fastdepCC_FALSE@ source='$<' object='$@' libtool=no @AMDEPBACKSLASH@
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+@am__fastdepCC_FALSE@ $(COMPILE) -c $<
+
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+.c.lo:
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+install-glDATA: $(gl_DATA)
+ @$(NORMAL_INSTALL)
+ test -z "$(gldir)" || $(MKDIR_P) "$(DESTDIR)$(gldir)"
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+ done
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+ echo " rm -f '$(DESTDIR)$(gldir)/$$f'"; \
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+ if test -f "$$i"; then echo $$i; else echo $(srcdir)/$$i; fi; \
+ done | \
+ $(AWK) '{ files[$$0] = 1; nonemtpy = 1; } \
+ END { if (nonempty) { for (i in files) print i; }; }'`; \
+ mkid -fID $$unique
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+ if test -f "$$i"; then echo $$i; else echo $(srcdir)/$$i; fi; \
+ done | \
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+ END { if (nonempty) { for (i in files) print i; }; }'`; \
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+ fi
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+ $(TAGS_FILES) $(LISP)
+ tags=; \
+ list='$(SOURCES) $(HEADERS) $(LISP) $(TAGS_FILES)'; \
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+ if test -f "$$i"; then echo $$i; else echo $(srcdir)/$$i; fi; \
+ done | \
+ $(AWK) '{ files[$$0] = 1; nonempty = 1; } \
+ END { if (nonempty) { for (i in files) print i; }; }'`; \
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+ || $(CTAGS) $(CTAGSFLAGS) $(AM_CTAGSFLAGS) $(CTAGS_ARGS) \
+ $$tags $$unique
+
+GTAGS:
+ here=`$(am__cd) $(top_builddir) && pwd` \
+ && cd $(top_srcdir) \
+ && gtags -i $(GTAGS_ARGS) $$here
+
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+ -rm -f TAGS ID GTAGS GRTAGS GSYMS GPATH tags
+
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+ @srcdirstrip=`echo "$(srcdir)" | sed 's/[].[^$$\\*]/\\\\&/g'`; \
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+ list='$(DISTFILES)'; \
+ dist_files=`for file in $$list; do echo $$file; done | \
+ sed -e "s|^$$srcdirstrip/||;t" \
+ -e "s|^$$topsrcdirstrip/|$(top_builddir)/|;t"`; \
+ case $$dist_files in \
+ */*) $(MKDIR_P) `echo "$$dist_files" | \
+ sed '/\//!d;s|^|$(distdir)/|;s,/[^/]*$$,,' | \
+ sort -u` ;; \
+ esac; \
+ for file in $$dist_files; do \
+ if test -f $$file || test -d $$file; then d=.; else d=$(srcdir); fi; \
+ if test -d $$d/$$file; then \
+ dir=`echo "/$$file" | sed -e 's,/[^/]*$$,,'`; \
+ if test -d $(srcdir)/$$file && test $$d != $(srcdir); then \
+ cp -pR $(srcdir)/$$file $(distdir)$$dir || exit 1; \
+ fi; \
+ cp -pR $$d/$$file $(distdir)$$dir || exit 1; \
+ else \
+ test -f $(distdir)/$$file \
+ || cp -p $$d/$$file $(distdir)/$$file \
+ || exit 1; \
+ fi; \
+ done
+check-am: all-am
+check: check-am
+all-am: Makefile $(LTLIBRARIES) $(DATA)
+installdirs:
+ for dir in "$(DESTDIR)$(gldir)" "$(DESTDIR)$(gldir)"; do \
+ test -z "$$dir" || $(MKDIR_P) "$$dir"; \
+ done
+install: install-am
+install-exec: install-exec-am
+install-data: install-data-am
+uninstall: uninstall-am
+
+install-am: all-am
+ @$(MAKE) $(AM_MAKEFLAGS) install-exec-am install-data-am
+
+installcheck: installcheck-am
+install-strip:
+ $(MAKE) $(AM_MAKEFLAGS) INSTALL_PROGRAM="$(INSTALL_STRIP_PROGRAM)" \
+ install_sh_PROGRAM="$(INSTALL_STRIP_PROGRAM)" INSTALL_STRIP_FLAG=-s \
+ `test -z '$(STRIP)' || \
+ echo "INSTALL_PROGRAM_ENV=STRIPPROG='$(STRIP)'"` install
+mostlyclean-generic:
+
+clean-generic:
+
+distclean-generic:
+ -test -z "$(CONFIG_CLEAN_FILES)" || rm -f $(CONFIG_CLEAN_FILES)
+
+maintainer-clean-generic:
+ @echo "This command is intended for maintainers to use"
+ @echo "it deletes files that may require special tools to rebuild."
+clean: clean-am
+
+clean-am: clean-generic clean-glLTLIBRARIES clean-libtool \
+ mostlyclean-am
+
+distclean: distclean-am
+ -rm -rf ./$(DEPDIR)
+ -rm -f Makefile
+distclean-am: clean-am distclean-compile distclean-generic \
+ distclean-tags
+
+dvi: dvi-am
+
+dvi-am:
+
+html: html-am
+
+info: info-am
+
+info-am:
+
+install-data-am: install-glDATA install-glLTLIBRARIES
+
+install-dvi: install-dvi-am
+
+install-exec-am:
+
+install-html: install-html-am
+
+install-info: install-info-am
+
+install-man:
+
+install-pdf: install-pdf-am
+
+install-ps: install-ps-am
+
+installcheck-am:
+
+maintainer-clean: maintainer-clean-am
+ -rm -rf ./$(DEPDIR)
+ -rm -f Makefile
+maintainer-clean-am: distclean-am maintainer-clean-generic
+
+mostlyclean: mostlyclean-am
+
+mostlyclean-am: mostlyclean-compile mostlyclean-generic \
+ mostlyclean-libtool
+
+pdf: pdf-am
+
+pdf-am:
+
+ps: ps-am
+
+ps-am:
+
+uninstall-am: uninstall-glDATA uninstall-glLTLIBRARIES
+
+.MAKE: install-am install-strip
+
+.PHONY: CTAGS GTAGS all all-am check check-am clean clean-generic \
+ clean-glLTLIBRARIES clean-libtool ctags distclean \
+ distclean-compile distclean-generic distclean-libtool \
+ distclean-tags distdir dvi dvi-am html html-am info info-am \
+ install install-am install-data install-data-am install-dvi \
+ install-dvi-am install-exec install-exec-am install-glDATA \
+ install-glLTLIBRARIES install-html install-html-am \
+ install-info install-info-am install-man install-pdf \
+ install-pdf-am install-ps install-ps-am install-strip \
+ installcheck installcheck-am installdirs maintainer-clean \
+ maintainer-clean-generic mostlyclean mostlyclean-compile \
+ mostlyclean-generic mostlyclean-libtool pdf pdf-am ps ps-am \
+ tags uninstall uninstall-am uninstall-glDATA \
+ uninstall-glLTLIBRARIES
+
+%.o: .libs/%.a %.la
+ rm -f $<.tmp/*.o
+ if test -d $<.tmp; then rmdir $<.tmp; fi
+ mkdir $<.tmp
+ (cd $<.tmp && $(AR) x ../../$<)
+ $(LD) -o $@ -r $<.tmp/*.o
+ rm -f $<.tmp/*.o && rmdir $<.tmp
+
+.PHONY: $(LTLIBRARIES:%.la=.libs/%.a)
+# Tell versions [3.59,3.63) of GNU make to not export all variables.
+# Otherwise a system limit (for SysV at least) may be exceeded.
+.NOEXPORT:
diff --git a/Source/DirectFB/gfxdrivers/gl/gl_2d.c b/Source/DirectFB/gfxdrivers/gl/gl_2d.c
new file mode 100755
index 0000000..a56f845
--- /dev/null
+++ b/Source/DirectFB/gfxdrivers/gl/gl_2d.c
@@ -0,0 +1,928 @@
+/*
+ (c) Copyright 2001-2009 The world wide DirectFB Open Source Community (directfb.org)
+ (c) Copyright 2000-2004 Convergence (integrated media) GmbH
+
+ All rights reserved.
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the
+ Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ Boston, MA 02111-1307, USA.
+*/
+
+//#define DIRECT_ENABLE_DEBUG
+
+#include <config.h>
+
+#include <directfb.h>
+
+#include <direct/debug.h>
+#include <direct/memcpy.h>
+#include <direct/messages.h>
+
+#include <core/state.h>
+#include <core/surface.h>
+#include <core/system.h>
+
+#include <gfx/convert.h>
+
+#include "gl_2d.h"
+#include "gl_gfxdriver.h"
+
+
+D_DEBUG_DOMAIN( GL__2D, "GL/2D", "OpenGL 2D Acceleration" );
+
+/*
+ * State validation flags.
+ *
+ * There's no prefix because of the macros below.
+ */
+enum {
+ DESTINATION = 0x00000001,
+ SCISSOR = 0x00000002,
+ MATRIX = 0x00000004,
+ RENDER_OPTS = 0x00000008,
+
+ COLOR_DRAW = 0x00000010,
+
+ SOURCE = 0x00000100,
+ COLOR_BLIT = 0x00000200,
+
+ BLENDFUNC = 0x00010000,
+
+ ALL = 0x0001031F
+};
+
+/*
+ * State handling macros.
+ */
+
+#define GL_VALIDATE(flags) do { gdev->v_flags |= (flags); } while (0)
+#define GL_INVALIDATE(flags) do { gdev->v_flags &= ~(flags); } while (0)
+
+#define GL_CHECK_VALIDATE(flag) do { \
+ if ((gdev->v_flags & flag) != flag) \
+ gl_validate_##flag( gdrv, gdev, state ); \
+ } while (0)
+
+
+/**********************************************************************************************************************/
+
+/*
+ * Called by glSetState() to ensure that the destination parameters are properly set
+ * for execution of rendering functions.
+ */
+static inline void
+gl_validate_DESTINATION( GLDriverData *gdrv,
+ GLDeviceData *gdev,
+ CardState *state )
+{
+ CoreSurface *surface = state->destination;
+ GLBufferData *buffer = state->dst.handle;
+
+ D_DEBUG_AT( GL__2D, "%s( %p )\n", __FUNCTION__, buffer );
+
+ D_MAGIC_ASSERT( buffer, GLBufferData );
+
+ if (buffer->flags & GLBF_UPDATE_TARGET) {
+ glViewport( 0, 0, surface->config.size.w, surface->config.size.h );
+
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ glOrtho( 0, surface->config.size.w, 0, surface->config.size.h, -1, 1 );
+
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+ glScalef( 1, -1, 1 );
+ glTranslatef( 0, - surface->config.size.h, 0 );
+
+ glShadeModel( GL_FLAT );
+ glDisable( GL_LIGHTING );
+
+ glDepthMask( GL_FALSE );
+ glDisable( GL_DEPTH_TEST );
+
+ glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST );
+ glDisable( GL_CULL_FACE );
+
+ glEnable( GL_SCISSOR_TEST );
+
+ GL_INVALIDATE( ALL );
+
+ buffer->flags &= ~GLBF_UPDATE_TARGET;
+ }
+
+ /* Set the flag. */
+ GL_VALIDATE( DESTINATION );
+}
+
+/*
+ * Called by glSetState() to ensure that the clip is properly set
+ * for execution of rendering functions.
+ */
+static inline void
+gl_validate_SCISSOR( GLDriverData *gdrv,
+ GLDeviceData *gdev,
+ CardState *state )
+{
+ CoreSurface *surface = state->destination;
+
+ D_DEBUG_AT( GL__2D, "%s()\n", __FUNCTION__ );
+
+ glScissor( state->clip.x1,
+ surface->config.size.h - state->clip.y2 - 1,
+ state->clip.x2 - state->clip.x1 + 1,
+ state->clip.y2 - state->clip.y1 + 1 );
+
+ /* Set the flag. */
+ GL_VALIDATE( SCISSOR );
+}
+
+/*
+ * Called by glSetState() to ensure that the matrix is properly set
+ * for execution of rendering functions.
+ */
+static inline void
+gl_validate_MATRIX( GLDriverData *gdrv,
+ GLDeviceData *gdev,
+ CardState *state )
+{
+ CoreSurface *surface = state->destination;
+
+ D_DEBUG_AT( GL__2D, "%s()\n", __FUNCTION__ );
+
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+ glScalef( 1, -1, 1 );
+ glTranslatef( 0, - surface->config.size.h, 0 );
+
+ if (state->render_options & DSRO_MATRIX) {
+ float m[16] = { 0 };
+
+#define M(n) (state->matrix[n] / 65536.0f)
+
+ m[0] = M(0); m[4] = M(1); m[ 8] = 0.0f; m[12] = M(2);
+ m[1] = M(3); m[5] = M(4); m[ 9] = 0.0f; m[13] = M(5);
+ m[2] = 0.0f; m[6] = 0.0f; m[10] = 1.0f; m[14] = 0.0f;
+ m[3] = M(6); m[7] = M(7); m[11] = 0.0f; m[15] = M(8);
+
+#undef M
+
+ D_DEBUG_AT( GL__2D, " -> %7.2f %7.2f %7.2f %7.2f\n", m[0], m[4], m[8], m[12] );
+ D_DEBUG_AT( GL__2D, " -> %7.2f %7.2f %7.2f %7.2f\n", m[1], m[5], m[9], m[13] );
+ D_DEBUG_AT( GL__2D, " -> %7.2f %7.2f %7.2f %7.2f\n", m[2], m[6], m[10], m[14] );
+ D_DEBUG_AT( GL__2D, " -> %7.2f %7.2f %7.2f %7.2f\n", m[3], m[7], m[11], m[15] );
+
+ glMultMatrixf( m );
+ }
+
+ /* Set the flag. */
+ GL_VALIDATE( MATRIX );
+}
+
+/*
+ * Called by glSetState() to ensure that the rendering options are properly set
+ * for execution of rendering functions.
+ */
+static inline void
+gl_validate_RENDER_OPTS( GLDriverData *gdrv,
+ GLDeviceData *gdev,
+ CardState *state )
+{
+ D_DEBUG_AT( GL__2D, "%s()\n", __FUNCTION__ );
+
+ if (state->render_options & DSRO_ANTIALIAS) {
+ glEnable( GL_LINE_SMOOTH );
+ //glEnable( GL_POLYGON_SMOOTH );
+ }
+ else {
+ glDisable( GL_LINE_SMOOTH );
+ //glDisable( GL_POLYGON_SMOOTH );
+ }
+
+ /* Set the flag. */
+ GL_VALIDATE( RENDER_OPTS );
+}
+
+/*
+ * Called by glSetState() to ensure that the color is properly set
+ * for execution of drawing functions.
+ */
+static inline void
+gl_validate_COLOR_DRAW( GLDriverData *gdrv,
+ GLDeviceData *gdev,
+ CardState *state )
+{
+ D_DEBUG_AT( GL__2D, "%s()\n", __FUNCTION__ );
+
+ if (state->drawingflags & DSDRAW_SRC_PREMULTIPLY) {
+ int A = state->color.a + 1;
+
+ glColor4ub( (state->color.r * A) >> 8,
+ (state->color.g * A) >> 8,
+ (state->color.b * A) >> 8, state->color.a );
+ }
+ else
+ glColor4ub( state->color.r, state->color.g, state->color.b, state->color.a );
+
+ /* Set the flag. */
+ GL_VALIDATE( COLOR_DRAW );
+
+ /* Invalidates blitting color. */
+ GL_INVALIDATE( COLOR_BLIT );
+}
+
+/*
+ * Called by glSetState() to ensure that the source parameters are properly set
+ * for execution of blitting functions.
+ */
+static inline void
+gl_validate_SOURCE( GLDriverData *gdrv,
+ GLDeviceData *gdev,
+ CardState *state )
+{
+ GLBufferData *buffer = state->src.handle;
+
+ D_DEBUG_AT( GL__2D, "%s( %p )\n", __FUNCTION__, buffer );
+
+ D_MAGIC_ASSERT( buffer, GLBufferData );
+
+ glBindTexture( GL_TEXTURE_RECTANGLE_ARB, buffer->texture );
+
+ if (buffer->flags & GLBF_UPDATE_TEXTURE) {
+ glTexParameterf( GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
+ glTexParameterf( GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
+
+ glTexParameterf( GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
+ glTexParameterf( GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
+
+ buffer->flags &= ~GLBF_UPDATE_TEXTURE;
+ }
+
+ /* Set the flag. */
+ GL_VALIDATE( SOURCE );
+}
+
+/*
+ * Called by glSetState() to ensure that the color is properly set
+ * for execution of blitting functions.
+ */
+static inline void
+gl_validate_COLOR_BLIT( GLDriverData *gdrv,
+ GLDeviceData *gdev,
+ CardState *state )
+{
+ int r, g, b, a;
+
+ D_DEBUG_AT( GL__2D, "%s()\n", __FUNCTION__ );
+
+ if (state->blittingflags & DSBLIT_COLORIZE) {
+ r = state->color.r;
+ g = state->color.g;
+ b = state->color.b;
+ }
+ else
+ r = g = b = 0xff;
+
+ if (state->blittingflags & DSBLIT_BLEND_COLORALPHA)
+ a = state->color.a;
+ else
+ a = 0xff;
+
+ if (state->blittingflags & DSBLIT_SRC_PREMULTCOLOR) {
+ int A = state->color.a + 1;
+
+ r = (r * A) >> 8;
+ g = (g * A) >> 8;
+ b = (b * A) >> 8;
+ }
+
+ glColor4ub( r, g, b, a );
+
+ /* Set the flag. */
+ GL_VALIDATE( COLOR_BLIT );
+
+ /* Invalidates drawing color. */
+ GL_INVALIDATE( COLOR_DRAW );
+}
+
+/*
+ * Called by glSetState() to ensure that the blend functions are properly set
+ * for execution of drawing and blitting functions.
+ */
+static inline void
+gl_validate_BLENDFUNC( GLDriverData *gdrv,
+ GLDeviceData *gdev,
+ CardState *state )
+{
+ GLenum src = GL_ZERO, dst = GL_ZERO;
+
+ D_DEBUG_AT( GL__2D, "%s()\n", __FUNCTION__ );
+
+ switch (state->src_blend) {
+ case DSBF_ZERO:
+ break;
+
+ case DSBF_ONE:
+ src = GL_ONE;
+ break;
+
+ case DSBF_SRCCOLOR:
+ src = GL_SRC_COLOR;
+ break;
+
+ case DSBF_INVSRCCOLOR:
+ src = GL_ONE_MINUS_SRC_COLOR;
+ break;
+
+ case DSBF_SRCALPHA:
+ src = GL_SRC_ALPHA;
+ break;
+
+ case DSBF_INVSRCALPHA:
+ src = GL_ONE_MINUS_SRC_ALPHA;
+ break;
+
+ case DSBF_DESTALPHA:
+ src = GL_DST_ALPHA;
+ break;
+
+ case DSBF_INVDESTALPHA:
+ src = GL_ONE_MINUS_DST_ALPHA;
+ break;
+
+ case DSBF_DESTCOLOR:
+ src = GL_DST_COLOR;
+ break;
+
+ case DSBF_INVDESTCOLOR:
+ src = GL_ONE_MINUS_DST_COLOR;
+ break;
+
+ case DSBF_SRCALPHASAT:
+ src = GL_SRC_ALPHA_SATURATE;
+ break;
+
+ default:
+ D_BUG( "unexpected src blend function %d", state->src_blend );
+ }
+
+ switch (state->dst_blend) {
+ case DSBF_ZERO:
+ break;
+
+ case DSBF_ONE:
+ dst = GL_ONE;
+ break;
+
+ case DSBF_SRCCOLOR:
+ dst = GL_SRC_COLOR;
+ break;
+
+ case DSBF_INVSRCCOLOR:
+ dst = GL_ONE_MINUS_SRC_COLOR;
+ break;
+
+ case DSBF_SRCALPHA:
+ dst = GL_SRC_ALPHA;
+ break;
+
+ case DSBF_INVSRCALPHA:
+ dst = GL_ONE_MINUS_SRC_ALPHA;
+ break;
+
+ case DSBF_DESTALPHA:
+ dst = GL_DST_ALPHA;
+ break;
+
+ case DSBF_INVDESTALPHA:
+ dst = GL_ONE_MINUS_DST_ALPHA;
+ break;
+
+ case DSBF_DESTCOLOR:
+ dst = GL_DST_COLOR;
+ break;
+
+ case DSBF_INVDESTCOLOR:
+ dst = GL_ONE_MINUS_DST_COLOR;
+ break;
+
+ case DSBF_SRCALPHASAT:
+ dst = GL_SRC_ALPHA_SATURATE;
+ break;
+
+ default:
+ D_BUG( "unexpected dst blend function %d", state->dst_blend );
+ }
+
+ glBlendFunc( src, dst );
+
+ /* Set the flag. */
+ GL_VALIDATE( BLENDFUNC );
+}
+
+/**********************************************************************************************************************/
+
+/*
+ * Wait for the blitter to be idle.
+ *
+ * This function is called before memory that has been written to by the hardware is about to be
+ * accessed by the CPU (software driver) or another hardware entity like video encoder (by Flip()).
+ * It can also be called by applications explicitly, e.g. at the end of a benchmark loop to include
+ * execution time of queued commands in the measurement.
+ */
+DFBResult
+glEngineSync( void *drv, void *dev )
+{
+ GLDriverData *gdrv = drv;
+
+ D_DEBUG_AT( GL__2D, "%s()\n", __FUNCTION__ );
+
+ if (gdrv->calls > 0) {
+ glFinish();
+
+ gdrv->calls = 0;
+ }
+
+ return DFB_OK;
+}
+
+/*
+ * Reset the graphics engine.
+ */
+void
+glEngineReset( void *drv, void *dev )
+{
+ D_DEBUG_AT( GL__2D, "%s()\n", __FUNCTION__ );
+}
+
+/*
+ * Start processing of queued commands if required.
+ *
+ * This function is called before returning from the graphics core to the application.
+ * Usually that's after each rendering function. The only functions causing multiple commands
+ * to be queued with a single emition at the end are DrawString(), TileBlit(), BatchBlit(),
+ * DrawLines() and possibly FillTriangle() which is emulated using multiple FillRectangle() calls.
+ */
+void
+glEmitCommands( void *drv, void *dev )
+{
+ GLDriverData *gdrv = drv;
+
+ D_DEBUG_AT( GL__2D, "%s()\n", __FUNCTION__ );
+
+ if (gdrv->calls > 523) {
+ glFlush();
+
+ gdrv->calls = 1;
+ }
+}
+
+/**********************************************************************************************************************/
+
+/*
+ * Check for acceleration of 'accel' using the given 'state'.
+ */
+void
+glCheckState( void *drv,
+ void *dev,
+ CardState *state,
+ DFBAccelerationMask accel )
+{
+ D_DEBUG_AT( GL__2D, "%s( state %p, accel 0x%08x ) <- dest %p [%lu]\n", __FUNCTION__,
+ state, accel, state->destination, state->dst.offset );
+
+ /* Return if the desired function is not supported at all. */
+ if (accel & ~(GL_SUPPORTED_DRAWINGFUNCTIONS | GL_SUPPORTED_BLITTINGFUNCTIONS)) {
+ D_DEBUG_AT( GL__2D, " -> unsupported function\n" );
+ return;
+ }
+
+ /* Return if the destination format is not supported. */
+ switch (state->destination->config.format) {
+ case DSPF_ARGB:
+ case DSPF_RGB32:
+ break;
+
+ default:
+ D_DEBUG_AT( GL__2D, " -> unsupported destination format %s\n",
+ dfb_pixelformat_name(state->destination->config.format) );
+ return;
+ }
+
+ /* Check if drawing or blitting is requested. */
+ if (DFB_DRAWING_FUNCTION( accel )) {
+ /* Return if unsupported drawing flags are set. */
+ if (state->drawingflags & ~GL_SUPPORTED_DRAWINGFLAGS) {
+ D_DEBUG_AT( GL__2D, " -> unsupported drawing flags 0x%08x\n", state->drawingflags );
+ return;
+ }
+ }
+ else {
+ /* Return if the source format is not supported. */
+ switch (state->source->config.format) {
+ case DSPF_ARGB:
+ case DSPF_RGB32:
+ break;
+
+ default:
+ D_DEBUG_AT( GL__2D, " -> unsupported source format %s\n",
+ dfb_pixelformat_name(state->source->config.format) );
+ return;
+ }
+
+ /* Return if unsupported blitting flags are set. */
+ if (state->blittingflags & ~GL_SUPPORTED_BLITTINGFLAGS) {
+ D_DEBUG_AT( GL__2D, " -> unsupported blitting flags 0x%08x\n", state->blittingflags );
+ return;
+ }
+ }
+
+ /* Enable acceleration of the function. */
+ state->accel |= accel;
+
+ D_DEBUG_AT( GL__2D, " => OK\n" );
+}
+
+/*
+ * Make sure that the hardware is programmed for execution of 'accel' according to the 'state'.
+ */
+void
+glSetState( void *drv,
+ void *dev,
+ GraphicsDeviceFuncs *funcs,
+ CardState *state,
+ DFBAccelerationMask accel )
+{
+ GLDriverData *gdrv = drv;
+ GLDeviceData *gdev = dev;
+ StateModificationFlags modified = state->mod_hw;
+
+ D_DEBUG_AT( GL__2D, "%s( state %p, accel 0x%08x ) <- dest %p, modified 0x%08x\n", __FUNCTION__,
+ state, accel, state->destination, modified );
+
+ /*
+ * 1) Invalidate hardware states
+ *
+ * Each modification to the hw independent state invalidates one or more hardware states.
+ */
+
+ /* Simply invalidate all? */
+ if (modified == SMF_ALL) {
+ GL_INVALIDATE( ALL );
+ }
+ else if (modified) {
+ if (modified & SMF_DESTINATION)
+ GL_INVALIDATE( DESTINATION );
+
+ if (modified & SMF_CLIP)
+ GL_INVALIDATE( SCISSOR );
+
+ if (modified & SMF_MATRIX)
+ GL_INVALIDATE( MATRIX );
+
+ if (modified & SMF_RENDER_OPTIONS)
+ GL_INVALIDATE( MATRIX | RENDER_OPTS );
+
+ if (modified & SMF_COLOR)
+ GL_INVALIDATE( COLOR_DRAW | COLOR_BLIT );
+
+ if (modified & SMF_DRAWING_FLAGS)
+ GL_INVALIDATE( COLOR_DRAW );
+
+ if (modified & SMF_BLITTING_FLAGS)
+ GL_INVALIDATE( COLOR_BLIT );
+
+ if (modified & SMF_SOURCE)
+ GL_INVALIDATE( SOURCE );
+
+ if (modified & (SMF_SRC_BLEND | SMF_DST_BLEND))
+ GL_INVALIDATE( BLENDFUNC );
+ }
+
+ /*
+ * 2) Validate hardware states
+ *
+ * Each function has its own set of states that need to be validated.
+ */
+
+ /* Always requiring valid destination, clip, matrix and options... */
+ GL_CHECK_VALIDATE( DESTINATION );
+ GL_CHECK_VALIDATE( SCISSOR );
+ GL_CHECK_VALIDATE( MATRIX );
+ GL_CHECK_VALIDATE( RENDER_OPTS );
+
+ /* Depending on the function... */
+ switch (accel) {
+ case DFXL_FILLRECTANGLE:
+ case DFXL_DRAWRECTANGLE:
+ case DFXL_DRAWLINE:
+ case DFXL_FILLTRIANGLE:
+ glDisable( GL_TEXTURE_RECTANGLE_ARB );
+
+ /* ...require valid drawing color. */
+ GL_CHECK_VALIDATE( COLOR_DRAW );
+
+ /* If alpha blending is used... */
+ if (state->drawingflags & DSDRAW_BLEND) {
+ /* ...require valid blend functions. */
+ GL_CHECK_VALIDATE( BLENDFUNC );
+
+ glEnable( GL_BLEND );
+ }
+ else
+ glDisable( GL_BLEND );
+
+
+ /*
+ * 3) Tell which functions can be called without further validation, i.e. SetState()
+ *
+ * When the hw independent state is changed, this collection is reset.
+ */
+ state->set = GL_SUPPORTED_DRAWINGFUNCTIONS;
+ break;
+
+ case DFXL_BLIT:
+ case DFXL_STRETCHBLIT:
+ glEnable( GL_TEXTURE_RECTANGLE_ARB );
+
+ /* ...require valid source. */
+ GL_CHECK_VALIDATE( SOURCE );
+
+
+ /* If alpha blending is used... */
+ if (state->blittingflags & (DSBLIT_BLEND_ALPHACHANNEL | DSBLIT_BLEND_COLORALPHA)) {
+ /* ...require valid blend functions. */
+ GL_CHECK_VALIDATE( BLENDFUNC );
+
+ glEnable( GL_BLEND );
+ }
+ else
+ glDisable( GL_BLEND );
+
+
+ /* If colorizing or premultiplication of global alpha is used... */
+ if (state->blittingflags & (DSBLIT_COLORIZE | DSBLIT_SRC_PREMULTCOLOR | DSBLIT_BLEND_COLORALPHA)) {
+ /* ...require valid color. */
+ GL_CHECK_VALIDATE( COLOR_BLIT );
+
+ /* Enable texture modulation */
+ glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
+ }
+ else
+ /* Disable texture modulation */
+ glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE );
+
+
+ /*
+ * 3) Tell which functions can be called without further validation, i.e. SetState()
+ *
+ * When the hw independent state is changed, this collection is reset.
+ */
+ state->set = GL_SUPPORTED_BLITTINGFUNCTIONS;
+ break;
+
+ default:
+ D_BUG( "unexpected drawing/blitting function" );
+ break;
+ }
+
+ gdrv->blittingflags = state->blittingflags;
+
+ /*
+ * 4) Clear modification flags
+ *
+ * All flags have been evaluated in 1) and remembered for further validation.
+ * If the hw independent state is not modified, this function won't get called
+ * for subsequent rendering functions, unless they aren't defined by 3).
+ */
+ state->mod_hw = 0;
+}
+
+/**********************************************************************************************************************/
+
+/*
+ * Render a filled rectangle using the current hardware state.
+ */
+bool
+glFillRectangle( void *drv, void *dev, DFBRectangle *rect )
+{
+ GLDriverData *gdrv = drv;
+
+ int x1 = rect->x;
+ int y1 = rect->y;
+ int x2 = rect->w + x1;
+ int y2 = rect->h + y1;
+
+ D_DEBUG_AT( GL__2D, "%s( %4d,%4d-%4dx%4d )\n", __FUNCTION__, DFB_RECTANGLE_VALS( rect ) );
+
+ glBegin( GL_QUADS );
+
+ glVertex2i( x1, y1 );
+ glVertex2i( x2, y1 );
+ glVertex2i( x2, y2 );
+ glVertex2i( x1, y2 );
+
+ glEnd();
+
+
+ gdrv->calls += 1 + rect->w * rect->h / (23 * 42);
+
+ return true;
+}
+
+/*
+ * Render a rectangle outline using the current hardware state.
+ */
+bool
+glDrawRectangle( void *drv, void *dev, DFBRectangle *rect )
+{
+ GLDriverData *gdrv = drv;
+
+ int x1 = rect->x + 1;
+ int y1 = rect->y;
+ int x2 = rect->x + rect->w;
+ int y2 = rect->y + rect->h - 1;
+
+ D_DEBUG_AT( GL__2D, "%s( %4d,%4d-%4dx%4d )\n", __FUNCTION__, DFB_RECTANGLE_VALS( rect ) );
+
+ glBegin( GL_LINE_LOOP );
+
+ glVertex2i( x1, y1 );
+ glVertex2i( x2, y1 );
+ glVertex2i( x2, y2 );
+ glVertex2i( x1, y2 );
+
+ glEnd();
+
+
+ gdrv->calls++;
+
+ return true;
+}
+
+/*
+ * Render a line using the current hardware state.
+ */
+bool
+glDrawLine( void *drv, void *dev, DFBRegion *line )
+{
+ GLDriverData *gdrv = drv;
+
+ int x1 = line->x1;
+ int y1 = line->y1;
+ int x2 = line->x2;
+ int y2 = line->y2;
+
+ D_DEBUG_AT( GL__2D, "%s( %4d,%4d-%4d,%4d )\n", __FUNCTION__, DFB_REGION_VALS( line ) );
+
+ glBegin( GL_LINES );
+
+ glVertex2i( x1, y1 );
+ glVertex2i( x2, y2 );
+
+ glEnd();
+
+
+ gdrv->calls++;
+
+ return true;
+}
+
+/*
+ * Render a line using the current hardware state.
+ */
+bool
+glFillTriangle( void *drv, void *dev, DFBTriangle *tri )
+{
+ GLDriverData *gdrv = drv;
+
+ D_DEBUG_AT( GL__2D, "%s( %4d,%4d-%4d,%4d-%4d,%4d )\n", __FUNCTION__,
+ tri->x1, tri->y1, tri->x2, tri->y2, tri->x3, tri->y3 );
+
+ glBegin( GL_TRIANGLES );
+
+ glVertex2i( tri->x1, tri->y1 );
+ glVertex2i( tri->x2, tri->y2 );
+ glVertex2i( tri->x3, tri->y3 );
+
+ glEnd();
+
+
+ gdrv->calls += 23;
+
+ return true;
+}
+
+/*
+ * Blit a rectangle using the current hardware state.
+ */
+bool
+glBlit( void *drv, void *dev, DFBRectangle *srect, int dx, int dy )
+{
+ GLDriverData *gdrv = drv;
+
+ int x1 = dx;
+ int y1 = dy;
+ int x2 = srect->w + x1;
+ int y2 = srect->h + y1;
+
+ int tx1 = srect->x;
+ int ty1 = srect->y;
+ int tx2 = srect->w + tx1;
+ int ty2 = srect->h + ty1;
+
+ D_DEBUG_AT( GL__2D, "%s( %4d,%4d-%4dx%4d <- %4d,%4d )\n", __FUNCTION__,
+ dx, dy, srect->w, srect->h, srect->x, srect->y );
+
+ /* Might also use GL_TEXTURE matrix, but isn't this less overhead in state management? */
+ if (gdrv->blittingflags & DSBLIT_ROTATE180) {
+ int tmp;
+
+ tmp = tx1; tx1 = tx2; tx2 = tmp;
+ tmp = ty1; ty1 = ty2; ty2 = tmp;
+ }
+
+ glBegin( GL_QUADS );
+
+ glTexCoord2i( tx1, ty1 );
+ glVertex2i( x1, y1 );
+
+ glTexCoord2i( tx2, ty1 );
+ glVertex2i( x2, y1 );
+
+ glTexCoord2i( tx2, ty2 );
+ glVertex2i( x2, y2 );
+
+ glTexCoord2i( tx1, ty2 );
+ glVertex2i( x1, y2 );
+
+ glEnd();
+
+
+ gdrv->calls += 1 + srect->w * srect->h / (23 * 42);
+
+ return true;
+}
+
+/*
+ * Blit a scaled rectangle using the current hardware state.
+ */
+bool
+glStretchBlit( void *drv, void *dev, DFBRectangle *srect, DFBRectangle *drect )
+{
+ GLDriverData *gdrv = drv;
+
+ int x1 = drect->x;
+ int y1 = drect->y;
+ int x2 = drect->w + x1;
+ int y2 = drect->h + y1;
+
+ int tx1 = srect->x;
+ int ty1 = srect->y;
+ int tx2 = srect->w + tx1;
+ int ty2 = srect->h + ty1;
+
+ D_DEBUG_AT( GL__2D, "%s( %4d,%4d-%4dx%4d <- %4d,%4d-%4dx%4d )\n", __FUNCTION__,
+ DFB_RECTANGLE_VALS( drect ), DFB_RECTANGLE_VALS( srect ) );
+
+ /* Might also use GL_TEXTURE matrix, but isn't this less overhead in state management? */
+ if (gdrv->blittingflags & DSBLIT_ROTATE180) {
+ int tmp;
+
+ tmp = tx1; tx1 = tx2; tx2 = tmp;
+ tmp = ty1; ty1 = ty2; ty2 = tmp;
+ }
+
+ glBegin( GL_QUADS );
+
+ glTexCoord2i( tx1, ty1 );
+ glVertex2i( x1, y1 );
+
+ glTexCoord2i( tx2, ty1 );
+ glVertex2i( x2, y1 );
+
+ glTexCoord2i( tx2, ty2 );
+ glVertex2i( x2, y2 );
+
+ glTexCoord2i( tx1, ty2 );
+ glVertex2i( x1, y2 );
+
+ glEnd();
+
+
+ gdrv->calls += 1 + drect->w * drect->h / (23 * 42);
+
+ return true;
+}
+
diff --git a/Source/DirectFB/gfxdrivers/gl/gl_2d.h b/Source/DirectFB/gfxdrivers/gl/gl_2d.h
new file mode 100755
index 0000000..fa67106
--- /dev/null
+++ b/Source/DirectFB/gfxdrivers/gl/gl_2d.h
@@ -0,0 +1,93 @@
+/*
+ (c) Copyright 2001-2009 The world wide DirectFB Open Source Community (directfb.org)
+ (c) Copyright 2000-2004 Convergence (integrated media) GmbH
+
+ All rights reserved.
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the
+ Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ Boston, MA 02111-1307, USA.
+*/
+
+#ifndef __GL_2D_H__
+#define __GL_2D_H__
+
+
+#define GL_SUPPORTED_DRAWINGFLAGS (DSDRAW_BLEND | \
+ DSDRAW_SRC_PREMULTIPLY)
+
+#define GL_SUPPORTED_DRAWINGFUNCTIONS (DFXL_FILLRECTANGLE | \
+ DFXL_DRAWRECTANGLE | \
+ DFXL_DRAWLINE | \
+ DFXL_FILLTRIANGLE)
+
+#define GL_SUPPORTED_BLITTINGFLAGS (DSBLIT_BLEND_ALPHACHANNEL | \
+ DSBLIT_BLEND_COLORALPHA | \
+ DSBLIT_COLORIZE | \
+ DSBLIT_ROTATE180 | \
+ DSBLIT_SRC_PREMULTCOLOR)
+
+#define GL_SUPPORTED_BLITTINGFUNCTIONS (DFXL_BLIT | \
+ DFXL_STRETCHBLIT)
+
+
+DFBResult glEngineSync ( void *drv,
+ void *dev );
+
+void glEngineReset ( void *drv,
+ void *dev );
+
+void glEmitCommands ( void *drv,
+ void *dev );
+
+void glCheckState ( void *drv,
+ void *dev,
+ CardState *state,
+ DFBAccelerationMask accel );
+
+void glSetState ( void *drv,
+ void *dev,
+ GraphicsDeviceFuncs *funcs,
+ CardState *state,
+ DFBAccelerationMask accel );
+
+bool glFillRectangle( void *drv,
+ void *dev,
+ DFBRectangle *rect );
+
+bool glDrawRectangle( void *drv,
+ void *dev,
+ DFBRectangle *rect );
+
+bool glDrawLine ( void *drv,
+ void *dev,
+ DFBRegion *line );
+
+bool glFillTriangle ( void *drv,
+ void *dev,
+ DFBTriangle *tri );
+
+bool glBlit ( void *drv,
+ void *dev,
+ DFBRectangle *srect,
+ int dx,
+ int dy );
+
+bool glStretchBlit ( void *drv,
+ void *dev,
+ DFBRectangle *srect,
+ DFBRectangle *drect );
+
+#endif
+
diff --git a/Source/DirectFB/gfxdrivers/gl/gl_gfxdriver.c b/Source/DirectFB/gfxdrivers/gl/gl_gfxdriver.c
new file mode 100755
index 0000000..1f84097
--- /dev/null
+++ b/Source/DirectFB/gfxdrivers/gl/gl_gfxdriver.c
@@ -0,0 +1,217 @@
+/*
+ (c) Copyright 2001-2009 The world wide DirectFB Open Source Community (directfb.org)
+ (c) Copyright 2000-2004 Convergence (integrated media) GmbH
+
+ All rights reserved.
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the
+ Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ Boston, MA 02111-1307, USA.
+*/
+
+#include <stdio.h>
+
+#include <directfb.h>
+
+#include <direct/debug.h>
+#include <direct/messages.h>
+
+#include <core/gfxcard.h>
+#include <core/system.h>
+
+#include <misc/conf.h>
+
+#include <GL/glx.h>
+
+#include <x11/x11.h>
+
+#include "gl_2d.h"
+#include "gl_gfxdriver.h"
+
+D_DEBUG_DOMAIN( GL_Driver, "GL/Driver", "GL graphics driver for X11" );
+
+#include <core/graphics_driver.h>
+
+DFB_GRAPHICS_DRIVER( gl )
+
+static int error_code = 0;
+
+/**********************************************************************************************************************/
+
+static int
+error_handler( Display *display, XErrorEvent *event )
+{
+ char buf[512];
+
+ XGetErrorText( display, event->error_code, buf, sizeof(buf) );
+
+ D_ERROR( "GL/Driver: Error! %s\n", buf );
+
+ error_code = event->error_code;
+
+ return 0;
+}
+
+/**********************************************************************************************************************/
+
+static int
+driver_probe( CoreGraphicsDevice *device )
+{
+ switch (dfb_system_type()) {
+ case CORE_X11: {
+ int ee;
+ DFBX11 *x11 = dfb_system_data();
+
+ return glXQueryExtension( x11->display, &ee, &ee );
+ }
+
+ default:
+ break;
+ }
+
+ return 0;
+}
+
+static void
+driver_get_info( CoreGraphicsDevice *device,
+ GraphicsDriverInfo *info )
+{
+ /* fill driver info structure */
+ snprintf( info->name,
+ DFB_GRAPHICS_DRIVER_INFO_NAME_LENGTH,
+ "OpenGL Driver" );
+
+ snprintf( info->vendor,
+ DFB_GRAPHICS_DRIVER_INFO_VENDOR_LENGTH,
+ "Denis Oliver Kropp" );
+
+ info->version.major = 0;
+ info->version.minor = 5;
+
+ info->driver_data_size = sizeof(GLDriverData);
+ info->device_data_size = sizeof(GLDeviceData);
+}
+
+static DFBResult
+driver_init_driver( CoreGraphicsDevice *device,
+ GraphicsDeviceFuncs *funcs,
+ void *driver_data,
+ void *device_data,
+ CoreDFB *core )
+{
+ D_DEBUG_AT( GL_Driver, "%s()\n", __FUNCTION__ );
+
+ /* initialize function pointers */
+ funcs->EngineSync = glEngineSync;
+ funcs->EngineReset = glEngineReset;
+ funcs->EmitCommands = glEmitCommands;
+ funcs->CheckState = glCheckState;
+ funcs->SetState = glSetState;
+ funcs->FillRectangle = glFillRectangle;
+ funcs->DrawRectangle = glDrawRectangle;
+ funcs->DrawLine = glDrawLine;
+ funcs->FillTriangle = glFillTriangle;
+ funcs->Blit = glBlit;
+ funcs->StretchBlit = glStretchBlit;
+
+ /* Choose accelerated font format */
+ if (!dfb_config->software_only) {
+ dfb_config->font_format = DSPF_ARGB;
+ dfb_config->font_premult = true;
+ }
+
+ return DFB_OK;
+}
+
+static DFBResult
+driver_init_device( CoreGraphicsDevice *device,
+ GraphicsDeviceInfo *device_info,
+ void *driver_data,
+ void *device_data )
+{
+ const char *renderer;
+ Display *display;
+ XVisualInfo *visual;
+ GLXContext context;
+ DFBX11 *x11;
+
+ int attr[] = {
+ GLX_RGBA,
+ GLX_RED_SIZE, 1,
+ GLX_GREEN_SIZE, 1,
+ GLX_BLUE_SIZE, 1,
+ None
+ };
+
+ D_DEBUG_AT( GL_Driver, "%s()\n", __FUNCTION__ );
+
+ XSetErrorHandler( error_handler );
+ error_code = 0;
+
+ x11 = dfb_system_data();
+
+ display = x11->display;
+
+ visual = glXChooseVisual( display, DefaultScreen(display), attr );
+ if (!visual || error_code) {
+ D_ERROR( "GL/Driver: Could not find a suitable visual!\n" );
+ return DFB_INIT;
+ }
+
+ context = glXCreateContext( display, visual, NULL, GL_TRUE );
+ if (!context || error_code) {
+ D_ERROR( "GL/Driver: Could not create a context!\n" );
+ return DFB_INIT;
+ }
+
+ glXMakeCurrent( display, RootWindowOfScreen(DefaultScreenOfDisplay(display)), context );
+ if( error_code )
+ return DFB_INIT;
+
+ renderer = (const char*) glGetString( GL_RENDERER );
+
+ glXMakeCurrent( display, None, NULL );
+
+ /* fill device info */
+ snprintf( device_info->vendor, DFB_GRAPHICS_DEVICE_INFO_VENDOR_LENGTH, "OpenGL Acceleration -" );
+ snprintf( device_info->name, DFB_GRAPHICS_DEVICE_INFO_NAME_LENGTH, "%s", renderer ?: "Unknown" );
+
+ glXDestroyContext( display, context );
+
+ /* device limitations */
+ device_info->limits.surface_byteoffset_alignment = 8;
+ device_info->limits.surface_bytepitch_alignment = 8;
+
+ device_info->caps.flags = CCF_CLIPPING | CCF_RENDEROPTS;
+ device_info->caps.accel = GL_SUPPORTED_DRAWINGFUNCTIONS |
+ GL_SUPPORTED_BLITTINGFUNCTIONS;
+ device_info->caps.drawing = GL_SUPPORTED_DRAWINGFLAGS;
+ device_info->caps.blitting = GL_SUPPORTED_BLITTINGFLAGS;
+
+ return DFB_OK;
+}
+
+static void
+driver_close_device( CoreGraphicsDevice *device,
+ void *driver_data,
+ void *device_data )
+{
+}
+
+static void
+driver_close_driver( CoreGraphicsDevice *device,
+ void *driver_data )
+{
+}
+
diff --git a/Source/DirectFB/gfxdrivers/gl/gl_gfxdriver.h b/Source/DirectFB/gfxdrivers/gl/gl_gfxdriver.h
new file mode 100755
index 0000000..4752349
--- /dev/null
+++ b/Source/DirectFB/gfxdrivers/gl/gl_gfxdriver.h
@@ -0,0 +1,63 @@
+/*
+ (c) Copyright 2001-2009 The world wide DirectFB Open Source Community (directfb.org)
+ (c) Copyright 2000-2004 Convergence (integrated media) GmbH
+
+ All rights reserved.
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the
+ Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ Boston, MA 02111-1307, USA.
+*/
+
+#ifndef __GL_GFXDRIVER_H__
+#define __GL_GFXDRIVER_H__
+
+#include <GL/glx.h>
+
+
+typedef enum {
+ GLBF_UPDATE_TARGET = 0x00000001,
+ GLBF_UPDATE_TEXTURE = 0x00000002,
+} GLBufferFlags;
+
+typedef struct {
+ int magic;
+
+ /* Update flags for OpenGL driver */
+ GLBufferFlags flags;
+
+ /* Texture object bound to buffer */
+ GLuint texture;
+} GLBufferData;
+
+
+typedef struct {
+ /* validation flags */
+ int v_flags;
+
+ /** Add shared data here... **/
+} GLDeviceData;
+
+
+typedef struct {
+ DFBSurfaceBlittingFlags blittingflags;
+
+ /* Flush every bunch of commands to avoid issue with the XServer... */
+ unsigned int calls;
+
+ /** Add local data here... **/
+} GLDriverData;
+
+
+#endif